Working its way up from the back of the class: #15,709 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 128 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 300 on average
290 / 1000
Quick answers
from the figures on this page
Server details
Where in the world is 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV?
2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.236.238.18:28015.
Is 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV up, and how steady is its uptime?
At this moment, 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV is offline; the last time it was seen was 33 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 24 September 2026.
On what Rust version does 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV sit?
You will find 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV on Rust network protocol 2633 and build 165217, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV wipe its map?
2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 33 days 20 hours.
Player numbers
What position does 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV hold in the rankings?
In the top 71% of all ranked servers, 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV sits at #15,709 for player hours over the last seven days.
Is 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV a busy server?
2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV is offline at the moment; the last time it was seen was 33 days 20 hours ago.
Tags and filters
What is meant by the tags on 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV?
You'll see 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV?
These Rust Server Score lists count 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV among them: 2x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
What settings and rules apply on 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV?
Going by its name, 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV runs 2x gather. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV uses?
2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV runs a procedural map, which the game generates.
How to join
What is the way to join 2X | SOLO/DUO/TRIO | VANILLA+ | NO P2W | DEV?
Enter client.connect 91.236.238.18:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max players10 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).