No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 1 of 10 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,911 on player hours.
Uptimehours on the list, last 48
88/ 100
A−
Good attendance: on the list 42 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in uptime (A−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 01:38 UTC2d ago
–
–
–
1
Mon 26 Oct, 01:18 UTC2d ago
–
–
–
1
Mon 26 Oct, 00:55 UTC2d ago
–
–
–
1
Sat 24 Oct, 16:49 UTC3d ago
–
–
–
1
Sat 24 Oct, 16:20 UTC3d ago
–
–
–
1
Sat 24 Oct, 16:05 UTC3d ago
–
–
–
1
Sat 24 Oct, 13:18 UTC3d ago
–
–
–
1
Sat 24 Oct, 13:04 UTC3d ago
–
–
–
1
Sat 24 Oct, 12:58 UTC3d ago
–
–
–
1
Fri 23 Oct, 06:14 UTC4d ago
–
–
–
0
Fri 23 Oct, 05:07 UTC4d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for CSL LiveTest. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 91.245.44.75:28380 is the address to use.
How reliable is CSL LiveTest, and is it up?
At this moment, CSL LiveTest is offline; the last time it was seen was 6 hours ago. It was up 98% of the time over the last 5 full days, 118 of 120 hours. The first sighting by Rust Server Score was on 22 October 2026.
What Rust version is CSL LiveTest on?
You will find CSL LiveTest on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does CSL LiveTest reset?
None of the resets on CSL LiveTest is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does CSL LiveTest place in the wider field of Rust servers?
Over the last seven days, CSL LiveTest has #3,911 for player hours, in the top 18% of all ranked servers.
How many players does CSL LiveTest usually have?
It has been 6 hours since CSL LiveTest was last seen, and it is offline right now. Averaging 1 players over seven days, it peaked at 4. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Tags
What do CSL LiveTest's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): Its slot count is 10; ts1000 (Group limit): No team may go above 1000; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; sc1 (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags CSL LiveTest publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show CSL LiveTest?
These Rust Server Score lists count CSL LiveTest among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is CSL LiveTest set up, and what rules does it keep?
You will find no gather rate in the name of CSL LiveTest. The limit for a group is 1000 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is not enabled.
How to join
How do you get onto CSL LiveTest?
To connect, start Rust, press F1, and type client.connect 91.245.44.75:28380. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,sc1,ts1000,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max playersIts slot count is 10.
ts1000
Group limitNo team may go above 1000.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Other
sc1
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A−); population is the one to work on (F).