Skip to the page
Every Rust server graded on real, live numbers. 51,829 players on the roll · 11,699 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 91.98.186.88:28015
Name of server

SLASHPLAY server

RegisterAbsentOffline
Region–
Address91.98.186.88:28015
Last checked12h ago
Launch Rust and join
Overall grade

Not there yet

20 out of 100, the average of 4 subjects

Players now 0/ 50 0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe12h agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,409 on player hours.
Uptimehours on the list, last 48 2/ 100 Attendance needs work: on the list only 1 of the last 48 hours.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 179 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

10 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:09 UTC12h ago – – running 0
Thu 22 Oct, 08:24 UTC5d ago 0 – – 0
Tue 20 Oct, 15:49 UTC7d ago 0 – 1.7 days 0
Thu 15 Oct, 18:09 UTC12d ago 0 – 4.9 days 0
Thu 8 Oct, 22:29 UTC19d ago 0 – 6.8 days 0
Thu 8 Oct, 12:11 UTC19d ago 0 – 0.4 days 0
Wed 7 Oct, 09:29 UTC20d ago 0 – 1.1 days 0
Tue 6 Oct, 10:58 UTC21d ago 0 – 0.9 days 0
Sun 4 Oct, 02:05 UTC23d ago 0 – 2.4 days 0
Sat 3 Oct, 15:10 UTC24d ago 0 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 520 on average
399 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 336 on average
24 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 333 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
185 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 279 on average
69 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 263 on average
82 / 100

Quick answers

from the figures on this page

Server details

Where in the world is SLASHPLAY server?

SLASHPLAY server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 91.98.186.88:28015.

How dependable is SLASHPLAY server, and is it online at the moment?

You cannot join now: SLASHPLAY server is offline, last seen 12 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. The first sighting by Rust Server Score was on 2 October 2026.

What Rust version is SLASHPLAY server on?

Rust network protocol 2635 and build 168909 on Linux is what SLASHPLAY server runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

How frequently does SLASHPLAY server wipe its map?

SLASHPLAY server wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 12 hours.

What should you expect from wipe day on SLASHPLAY server?

The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does SLASHPLAY server sit among Rust servers?

Over the last seven days, SLASHPLAY server has #15,409 for player hours, in the top 69% of all ranked servers.

Is SLASHPLAY server a busy server?

SLASHPLAY server is offline at the moment; the last time it was seen was 12 hours ago. A seven-day average of 0 players applies here.

Lists and filters

What do SLASHPLAY server's tags stand for?

The game's browser takes its cue from the tags SLASHPLAY server has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show SLASHPLAY server?

Rust Server Score lists that include SLASHPLAY server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server rules

Which rules does SLASHPLAY server enforce, and what are its settings?

The name of SLASHPLAY server gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map SLASHPLAY server uses?

A procedural map, generated by the game, is what SLASHPLAY server runs.

How to join

What is the way to join SLASHPLAY server?

Enter client.connect 91.98.186.88:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code A region code is not set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.