On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#5,217top 23%
Last wipe10d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,217 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 89 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 853 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctSun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 17:15 UTC10d ago
4
–
running
0
Sun 11 Oct, 12:11 UTC18d ago
2
✓ held half
7.2 days
1
Thu 1 Oct, 20:29 UTCFW27d ago
3
halved by day 3
9.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by DeepSeaRusWorld. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 92.118.11.17:28438.
Is DeepSeaRusWorld up, and how steady is its uptime?
The server is up: DeepSeaRusWorld is online now. About 3 days 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does DeepSeaRusWorld run?
The average over the last 48 hours was 89 server fps, and it never went below 75. Buildings, deployables and everything else in the world added up to as many as 109,866 entities. Memory use reached up to 4,176 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is DeepSeaRusWorld running?
Rust network protocol 2635 and build 168909 on Linux is what DeepSeaRusWorld runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does DeepSeaRusWorld reset?
The force wipe each month is the only wipe DeepSeaRusWorld takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 10 days 20 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on DeepSeaRusWorld?
Recent wipes have peaked at 3 players on average. Peak numbers came 17 hours into the latest wipe. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
What position does DeepSeaRusWorld hold in the rankings?
Over the last seven days, DeepSeaRusWorld has #5,217 for player hours, in the top 23% of all ranked servers.
What does the population on DeepSeaRusWorld look like?
Right now, 0 players are on DeepSeaRusWorld, which has 100 slots. It peaked at 3 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 19:00 UTC, with 2 players.
Lists and filters
How should you read the tags on DeepSeaRusWorld?
You'll see DeepSeaRusWorld tagged with gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts10 (Group limit): Teams cap out at 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show DeepSeaRusWorld?
Rust Server Score lists that include DeepSeaRusWorld: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
Which rules does DeepSeaRusWorld enforce, and what are its settings?
The name of DeepSeaRusWorld gives no gather rate. A group here can reach 10 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
DeepSeaRusWorld runs which map?
DeepSeaRusWorld runs a game-generated procedural map at size 4,250, seed 1652930283. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto DeepSeaRusWorld?
To connect, start Rust, press F1, and type client.connect 92.118.11.17:28438. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://site.xyz/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max players100 slots are available.
ts10
Group limitTeams cap out at 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).