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Every Rust server graded on real, live numbers. 43,200 players on the roll · 11,655 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 30 October 2026 Pupil no. 92.118.18.72:28035
Name of server

eques gallinaceus

RegisterPresentOnline
Region–
Address92.118.18.72:28035
Last checked9m ago
Launch Rust and join
Overall grade

Steady

61 out of 100, the average of 5 subjects

On the class lists: D (51), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,142top 41%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 59/ 100 Working its way up from the back of the class: #9,142 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 61 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 50/ 100 Holding steady: up 68 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct11 Oct17 Oct24 Oct30 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

2 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:23 UTC27d ago 2 – running 1
Fri 2 Oct, 00:16 UTC28d ago 2 – 0.8 days 2
Mon 28 Sep, 00:31 UTC32d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 482 on average
44 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 321 on average
87 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 284 on average
230 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 279 on average
8 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
278 / 325
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 257 on average
274 / 275

Quick answers

from the figures on this page

Server details

Where in the world is eques gallinaceus?

You'll find no region listed by eques gallinaceus. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 92.118.18.72:28035.

How dependable is eques gallinaceus, and is it online at the moment?

The server is up: eques gallinaceus is online now. According to its reported uptime, the last restart was about 7 days 1 hours ago. For the last 7 full days, it was up 166 of 168 hours, or 99% of the time. On 28 September 2026, Rust Server Score saw it for the first time.

Does eques gallinaceus perform well?

It averaged 61 server fps over the last 48 hours, with a low of 47. At its peak, it held 119,298 entities, including buildings, deployables and all else in the world. At its highest, it used 5,650 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is eques gallinaceus running?

Rust network protocol 2635 and build 168909 on Windows is what eques gallinaceus runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

How frequently does eques gallinaceus wipe its map?

eques gallinaceus wipes at times that vary, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 27 days 7 hours have passed since this world was made.

What should you expect from wipe day on eques gallinaceus?

Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe.

Player numbers

Where does eques gallinaceus sit among Rust servers?

Over the last seven days, eques gallinaceus has #9,142 for player hours, in the top 41% of all ranked servers.

Is eques gallinaceus a busy server?

With 50 slots available, eques gallinaceus currently has 0 players. Averaging 0 players over seven days, it peaked at 1.

Tags and filters

What is meant by the tags on eques gallinaceus?

The game's browser takes its cue from the tags eques gallinaceus has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature eques gallinaceus?

These Rust Server Score lists count eques gallinaceus among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Map and rules

Which rules does eques gallinaceus enforce, and what are its settings?

Nothing in the name of eques gallinaceus states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The server runs Valve's anti-cheat, VAC.

Can you tell me which map eques gallinaceus uses?

eques gallinaceus runs a game-generated procedural map at size 4,500, seed 383475235. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

What is the way to join eques gallinaceus?

Enter client.connect 92.118.18.72:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode You play vanilla survival here.
mp50
Max players 50 slots are available.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.