On the class lists: F (41), with population over 48 hours and no performance mark.
Players now0/ 320% full
7-day average0peak 1
Rank#14,292top 64%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 32 on average. Plenty of space to grow.
Standingrank on player hours
36/ 100
F
Working its way up from the back of the class: #14,292 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 132 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
30/ 100
F
Lost ground: down 5,616 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 16:52 UTC18d ago
2
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [FR/EN] Zero Grief | 100% PvE | x5?
No region is published for [FR/EN] Zero Grief | 100% PvE | x5. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 92.151.82.167:28015.
Is [FR/EN] Zero Grief | 100% PvE | x5 up, and how steady is its uptime?
Right now, [FR/EN] Zero Grief | 100% PvE | x5 is online. According to its reported uptime, the last restart was about 3 days 6 hours ago. It was up 80 of 168 hours over the last 7 full days, which is 48% of the time. On 9 October 2026, Rust Server Score saw it for the first time.
Is [FR/EN] Zero Grief | 100% PvE | x5 smooth to play on?
It never fell below 114 server fps in the last 48 hours, averaging 132. At its peak, it held 214,653 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,320 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does [FR/EN] Zero Grief | 100% PvE | x5 sit?
The server [FR/EN] Zero Grief | 100% PvE | x5 is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [FR/EN] Zero Grief | 100% PvE | x5 wipe its map?
The record holds too few of [FR/EN] Zero Grief | 100% PvE | x5's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 18 days 12 hours.
What happens on [FR/EN] Zero Grief | 100% PvE | x5 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Player count
Where does [FR/EN] Zero Grief | 100% PvE | x5 sit among Rust servers?
In the top 64% of all ranked servers, [FR/EN] Zero Grief | 100% PvE | x5 sits at #14,292 for player hours over the last seven days.
Is [FR/EN] Zero Grief | 100% PvE | x5 a busy server?
Right now, 0 players are on [FR/EN] Zero Grief | 100% PvE | x5, which has 32 slots. Averaging 0 players over seven days, it peaked at 1.
Lists and filters
What is meant by the tags on [FR/EN] Zero Grief | 100% PvE | x5?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp32 (Max players): Its slot count is 32; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [FR/EN] Zero Grief | 100% PvE | x5 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [FR/EN] Zero Grief | 100% PvE | x5?
These Rust Server Score lists count [FR/EN] Zero Grief | 100% PvE | x5 among them: 5x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
Map and rules
Which rules does [FR/EN] Zero Grief | 100% PvE | x5 enforce, and what are its settings?
The name of [FR/EN] Zero Grief | 100% PvE | x5 points to a 5x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[FR/EN] Zero Grief | 100% PvE | x5 runs which map?
A procedural map of size 6,000 and seed 1, generated by the game, is what [FR/EN] Zero Grief | 100% PvE | x5 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto [FR/EN] Zero Grief | 100% PvE | x5?
Enter client.connect 92.151.82.167:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp32,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp32
Max playersIts slot count is 32.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).