Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 559 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Plutten UME Linux | No decay | No Killing | No greifing?
Plutten UME Linux | No decay | No Killing | No greifing leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 92.32.91.70:28015.
How dependable is Plutten UME Linux | No decay | No Killing | No greifing, and is it online at the moment?
At this moment, Plutten UME Linux | No decay | No Killing | No greifing is offline; the last time it was seen was 10 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 10 October 2026, Rust Server Score saw it for the first time.
On what Rust version does Plutten UME Linux | No decay | No Killing | No greifing sit?
The server Plutten UME Linux | No decay | No Killing | No greifing is on Rust network protocol 2634 and build 167781 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Plutten UME Linux | No decay | No Killing | No greifing wipe, and how often?
There are too few wipes on record for Plutten UME Linux | No decay | No Killing | No greifing to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 17 days 20 hours have passed since this world was made.
Population
Where does Plutten UME Linux | No decay | No Killing | No greifing sit among Rust servers?
In the top 70% of all ranked servers, Plutten UME Linux | No decay | No Killing | No greifing sits at #15,290 for player hours over the last seven days.
Is Plutten UME Linux | No decay | No Killing | No greifing a busy server?
Plutten UME Linux | No decay | No Killing | No greifing is offline at the moment; the last time it was seen was 10 days 20 hours ago.
Tags and filters
How should you read the tags on Plutten UME Linux | No decay | No Killing | No greifing?
gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Plutten UME Linux | No decay | No Killing | No greifing publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Plutten UME Linux | No decay | No Killing | No greifing?
Rust Server Score lists that include Plutten UME Linux | No decay | No Killing | No greifing: Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is Plutten UME Linux | No decay | No Killing | No greifing set up, and what rules does it keep?
The name of Plutten UME Linux | No decay | No Killing | No greifing gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.
Plutten UME Linux | No decay | No Killing | No greifing runs which map?
The game generates the procedural map on Plutten UME Linux | No decay | No Killing | No greifing at size 5,000 with seed 1825155243. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Plutten UME Linux | No decay | No Killing | No greifing?
Enter client.connect 92.32.91.70:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).