Working its way up from the back of the class: #13,264 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 581 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to D.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is krytou_server_chtoby_podnyt_skill based in?
krytou_server_chtoby_podnyt_skill leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 92.37.142.165:28015.
How reliable is krytou_server_chtoby_podnyt_skill, and is it up?
You cannot join now: krytou_server_chtoby_podnyt_skill is offline, last seen 15 days 15 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 October 2026, Rust Server Score saw it for the first time.
Which Rust version is krytou_server_chtoby_podnyt_skill running?
You will find krytou_server_chtoby_podnyt_skill on Rust network protocol 2634 and build 167584, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does krytou_server_chtoby_podnyt_skill wipe its map?
krytou_server_chtoby_podnyt_skill has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 15 days 16 hours.
Player numbers
Where does krytou_server_chtoby_podnyt_skill sit among Rust servers?
In the top 61% of all ranked servers, krytou_server_chtoby_podnyt_skill sits at #13,264 for player hours over the last seven days.
What does the population on krytou_server_chtoby_podnyt_skill look like?
krytou_server_chtoby_podnyt_skill is offline at the moment; the last time it was seen was 15 days 15 hours ago.
Tags and filters
How should you read the tags on krytou_server_chtoby_podnyt_skill?
gmrust (Game mode): Rust survival, played by the standard rules; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags krytou_server_chtoby_podnyt_skill publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show krytou_server_chtoby_podnyt_skill?
These Rust Server Score lists count krytou_server_chtoby_podnyt_skill among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
How is krytou_server_chtoby_podnyt_skill set up, and what rules does it keep?
You will find no gather rate in the name of krytou_server_chtoby_podnyt_skill. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is in play on krytou_server_chtoby_podnyt_skill?
A procedural map, generated by the game, is what krytou_server_chtoby_podnyt_skill runs.
Connecting
What is the way to join krytou_server_chtoby_podnyt_skill?
To connect, start Rust, press F1, and type client.connect 92.37.142.165:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp15
Max playersThe server holds 15 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to D.