On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average2peak 7
Rank#2,139top 10% · #823 in EU
Last wipe11d agobiweekly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,139 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 90 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 51 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 28% in EU, and #143 of the duo servers (top 34%). Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 12
Coming wipes
8d 13hThu 5 Nov, 19:00 UTCFW
16d 10hFri 13 Nov, 16:11 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
44d 10hFri 11 Dec, 16:11 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 7, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 16:11 UTC11d ago
7
–
running
1
Thu 1 Oct, 19:33 UTCFW26d ago
6
✓ held half
14.9 days
0
Fri 18 Sep, 16:15 UTC39d ago
6
halved by day 12
13.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ![DUO] MINSK / RUST | X2 | TP | ECONOMICS based in?
The EU tag on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 93.125.2.12:28015.
How reliable is ![DUO] MINSK / RUST | X2 | TP | ECONOMICS, and is it up?
You can join now: ![DUO] MINSK / RUST | X2 | TP | ECONOMICS is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 90 server fps, and it never went below 36. At its peak, it held 108,752 entities, including buildings, deployables and all else in the world. At its highest, it used 4,084 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does ![DUO] MINSK / RUST | X2 | TP | ECONOMICS sit?
Rust network protocol 2635 and build 168909 on Windows is what ![DUO] MINSK / RUST | X2 | TP | ECONOMICS runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does ![DUO] MINSK / RUST | X2 | TP | ECONOMICS reset?
The wipe rhythm on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS is every 4 weeks on Friday at 16:11 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 11 days 13 hours. A fortnightly wipe schedule appears in its tags.
What happens on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS when wipe day arrives?
The average peak on its recent wipes was 6 players. The crowd on the latest wipe was largest 26 hours after it began. Half the peak held until the next wipe in 50% of its recent wipes. In the other wipes it slipped under half by day 12.
Player numbers
Where does ![DUO] MINSK / RUST | X2 | TP | ECONOMICS sit among Rust servers?
In Europe, ![DUO] MINSK / RUST | X2 | TP | ECONOMICS is #823, and overall it is #2,139 on player hours over the last seven days, in the top 10% of all ranked servers. It comes #143 among servers in the duo group.
Is ![DUO] MINSK / RUST | X2 | TP | ECONOMICS a busy server?
Right now, 1 players are on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS, which has 100 slots. It peaked at 7 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 12:00 UTC, with 5 players.
Lists and filters
What is meant by the tags on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS?
The game's browser takes its cue from the tags ![DUO] MINSK / RUST | X2 | TP | ECONOMICS has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts2 (Group limit): Teams cap out at 2; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ![DUO] MINSK / RUST | X2 | TP | ECONOMICS?
These Rust Server Score lists count ![DUO] MINSK / RUST | X2 | TP | ECONOMICS among them: 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Server rules
Which rules does ![DUO] MINSK / RUST | X2 | TP | ECONOMICS enforce, and what are its settings?
The name of ![DUO] MINSK / RUST | X2 | TP | ECONOMICS points to a 2x gather rate. You can have up to 2 players in a group (duo). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ![DUO] MINSK / RUST | X2 | TP | ECONOMICS?
![DUO] MINSK / RUST | X2 | TP | ECONOMICS runs a game-generated procedural map at size 4,250, seed 1674523867. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join ![DUO] MINSK / RUST | X2 | TP | ECONOMICS?
Enter client.connect 93.125.2.12:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rusthome.by.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts2
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts2
Group limitTeams cap out at 2.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).