On the class lists: C (63), with population over 48 hours and no performance mark.
Players now1/ ?
7-day average0peak 1
Rank#6,900top 31% · #1977 in EU
No wipesresets13 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,900 on player hours.
Uptimehours on the list, last 48
77/ 100
B
Missed a few lessons: on the list 37 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 232 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 938 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···F···
··W····
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WWW·WWW
·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 16:03 UTC11h ago
–
–
–
0
Wed 28 Oct, 06:10 UTC21h ago
–
–
–
1
Wed 28 Oct, 05:45 UTC21h ago
–
–
–
0
Tue 27 Oct, 13:03 UTC1d ago
–
–
–
0
Sun 25 Oct, 17:30 UTC3d ago
–
–
–
1
Sun 25 Oct, 15:59 UTC3d ago
–
–
–
0
Sun 25 Oct, 12:09 UTC3d ago
–
–
–
0
Sat 24 Oct, 15:23 UTC4d ago
–
–
–
0
Sat 24 Oct, 14:34 UTC4d ago
–
–
–
0
Sat 24 Oct, 14:19 UTC4d ago
–
–
–
0
Fri 23 Oct, 19:20 UTC5d ago
–
–
–
0
Fri 23 Oct, 18:25 UTC5d ago
–
–
–
0
Fri 23 Oct, 13:27 UTC5d ago
–
–
–
0
Wed 21 Oct, 16:31 UTC7d ago
–
–
–
0
Tue 20 Oct, 09:04 UTC8d ago
1
–
1.3 days
1
Mon 19 Oct, 15:21 UTC9d ago
–
–
–
1
Mon 19 Oct, 13:11 UTC9d ago
1
–
0.8 days
0
Fri 16 Oct, 12:09 UTC12d ago
2+1 queue
halved by day 2
3 days
0
Wed 7 Oct, 20:04 UTC21d ago
1
halved by day 1
8.7 days
0
Thu 1 Oct, 23:00 UTCFW27d ago
1
halved by day 4
5.9 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The EU tag on IonutShiro Test Server puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 94.130.133.96:28025 is the address to use.
How reliable is IonutShiro Test Server, and is it up?
You can join now: IonutShiro Test Server is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 125 of 168 hours over the last 7 full days, which is 74% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does IonutShiro Test Server run?
It never fell below 176 server fps in the last 48 hours, averaging 232. At its peak, it held 65,448 entities, including buildings, deployables and all else in the world. Up to 2,246 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does IonutShiro Test Server sit?
You will find IonutShiro Test Server on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does IonutShiro Test Server reset?
None of the resets on IonutShiro Test Server is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does IonutShiro Test Server sit among Rust servers?
In Europe, IonutShiro Test Server is #1,977, and overall it is #6,900 on player hours over the last seven days, in the top 31% of all ranked servers.
How many players does IonutShiro Test Server usually have?
Right now, 1 players are on IonutShiro Test Server. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 1 players.
Tags and filters
What is meant by the tags on IonutShiro Test Server?
gmvanilla (Game mode): You play vanilla survival here; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags IonutShiro Test Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does IonutShiro Test Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include IonutShiro Test Server: European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Map and rules
Which rules does IonutShiro Test Server enforce, and what are its settings?
You will find no gather rate in the name of IonutShiro Test Server. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
IonutShiro Test Server runs which map?
The game generates the procedural map on IonutShiro Test Server at size 1,250 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How should you connect to IonutShiro Test Server?
Enter client.connect 94.130.133.96:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/WQ2ztS5jM8.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); momentum is the one to work on (F).