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Every Rust server graded on real, live numbers. 35,735 players on the roll · 11,617 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 94.139.255.199:28015
Name of server

Devblog 301 LAN

RegisterAbsentOffline
Region–
Address94.139.255.199:28015
Last checked33d ago
pve
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 20 0% full
7-day average0peak –
Rank#16,363top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,363 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 48/ 100 Slipped a little: down 579 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ABYSS | PvE | US | Vanilla | Noob Friendly
NA · groups of 8+ · monthly · 54 on average
19 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
EU · groups of 8+ · monthly · 33 on average
5 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
NA · groups of 8+ · monthly · 31 on average
26 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
EA · groups of 30+ · monthly · 22 on average
24 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
groups of 8+ · monthly · 22 on average
9 / 150
[EU/GER] Rust Norddeutschland PVE
EU · groups of 8+ · biweekly · 16 on average
1 / 100

Quick answers

from the figures on this page

Server details

Which region is Devblog 301 LAN based in?

The region code for Devblog 301 LAN is eu1, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 94.139.255.199:28015.

How reliable is Devblog 301 LAN, and is it up?

At this moment, Devblog 301 LAN is offline; the last time it was seen was 33 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 24 September 2026.

On what Rust version does Devblog 301 LAN sit?

The server Devblog 301 LAN is on Rust network protocol 2602 and build 132924 under Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does Devblog 301 LAN wipe, and how often?

There are too few wipes on record for Devblog 301 LAN to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 35 days 21 hours have passed since this world was made.

Player numbers

What position does Devblog 301 LAN hold in the rankings?

In the top 71% of all ranked servers, Devblog 301 LAN sits at #16,363 for player hours over the last seven days.

How many players does Devblog 301 LAN usually have?

It has been 33 days 16 hours since Devblog 301 LAN was last seen, and it is offline right now.

Tags and filters

What do Devblog 301 LAN's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2602 (Protocol): The game protocol is 2602, so your game must match that version to join; cs132924 (Build): The game build is 132924; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $reu1 (Region code): eu1 is the region code this server uses; ^p (PvE): Players do not fight one another here; the world is the danger are the tags Devblog 301 LAN publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature Devblog 301 LAN?

Rust Server Score lists that include Devblog 301 LAN: Best community servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Server rules

Which rules does Devblog 301 LAN enforce, and what are its settings?

Nothing in the name of Devblog 301 LAN states a gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is not enabled.

Can you tell me which map Devblog 301 LAN uses?

The game generates a procedural map for Devblog 301 LAN.

Getting in

What is the way to join Devblog 301 LAN?

To connect, start Rust, press F1, and type client.connect 94.139.255.199:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp20
Max players The server holds 20 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2602
Protocol The game protocol is 2602, so your game must match that version to join.
cs132924
Build The game build is 132924.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$reu1
Region code eu1 is the region code this server uses.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.