Working its way up from the back of the class: #15,901 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 808 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust Devblog Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 94.229.17.136:28015.
How dependable is Rust Devblog Server, and is it online at the moment?
At this moment, Rust Devblog Server is offline; the last time it was seen was 20 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 7 October 2026.
Which Rust version is Rust Devblog Server running?
The server Rust Devblog Server is on Rust network protocol 2362 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Rust Devblog Server wipe its map?
The record holds too few of Rust Devblog Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 30 days 10 hours have passed since this world was made.
Population
Where does Rust Devblog Server sit among Rust servers?
In the top 72% of all ranked servers, Rust Devblog Server sits at #15,901 for player hours over the last seven days.
How many players does Rust Devblog Server usually have?
Rust Devblog Server is offline at the moment; the last time it was seen was 20 days 13 hours ago.
Lists and filters
What is meant by the tags on Rust Devblog Server?
gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; v2362 (Protocol): The game protocol is 2362, so your game must match that version to join; ptrak (Networking): This is RakNet: the network layer Rust normally uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rust Devblog Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Devblog Server: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Server rules
Which rules does Rust Devblog Server enforce, and what are its settings?
The name of Rust Devblog Server gives no gather rate. You will find no published group limit. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. VAC, Valve's anti-cheat, is not enabled.
Can you tell me which map Rust Devblog Server uses?
Rust Devblog Server runs a procedural map, which the game generates.
Connecting
How should you connect to Rust Devblog Server?
Enter client.connect 94.229.17.136:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,v2362,hil2cpp,stok,gmrust
Game
gmrust
Game modeRust survival, played by the standard rules.
mp10
Max players10 slots are available.
v2362
ProtocolThe game protocol is 2362, so your game must match that version to join.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
Other
hil2cpp
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).