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Every Rust server graded on real, live numbers. 34,137 players on the roll · 11,669 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 94.229.24.50:28015
Name of server

Rust Devblog Server

RegisterAbsentOffline
Region–
Address94.229.24.50:28015
Last checked11d ago
Launch Rust and join
Overall grade

Not there yet

42 out of 100, the average of 2 subjects

Players now 0/ 10 0% full
7-day average0peak –
Rank#14,536top 67%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 33/ 100 Working its way up from the back of the class: #14,536 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 52/ 100 Moving up: up 659 places this week.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 555 on average
136 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
118 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
13 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 286 on average
20 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
10 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
18 / 200

Quick answers

from the figures on this page

About the server

Where in the world is Rust Devblog Server?

Rust Devblog Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 94.229.24.50:28015 is the address to use.

How dependable is Rust Devblog Server, and is it online at the moment?

You cannot join now: Rust Devblog Server is offline, last seen 11 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 17 October 2026.

Which Rust version is Rust Devblog Server running?

You will find Rust Devblog Server on Rust network protocol 2362, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does Rust Devblog Server reset?

There are too few wipes on record for Rust Devblog Server to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 31 days 3 hours have passed since this world was made.

Population

Where does Rust Devblog Server place in the wider field of Rust servers?

In the top 67% of all ranked servers, Rust Devblog Server sits at #14,536 for player hours over the last seven days.

How many players does Rust Devblog Server usually have?

It has been 11 days 16 hours since Rust Devblog Server was last seen, and it is offline right now.

Tags

What do Rust Devblog Server's tags stand for?

You'll see Rust Devblog Server tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): To get in, your game needs to be on the same version: the protocol is 2362; ptrak (Networking): RakNet handles it, the game's default network layer; ha77b8956 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which Rust Server Score filters and lists feature Rust Devblog Server?

Rust Server Score lists that include Rust Devblog Server: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all.

Rules and settings

What settings and rules apply on Rust Devblog Server?

Nothing in the name of Rust Devblog Server states a gather rate. You will find no published group limit. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is not enabled.

Rust Devblog Server runs which map?

Rust Devblog Server runs a procedural map, which the game generates.

Getting in

How do you get onto Rust Devblog Server?

To connect, start Rust, press F1, and type client.connect 94.229.24.50:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp10
Max players The server holds 10 slots.
v2362
Protocol To get in, your game needs to be on the same version: the protocol is 2362.
ptrak
Networking RakNet handles it, the game's default network layer.

Other

ha77b8956
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.