On the class lists: F (44), with population over 48 hours and no performance mark.
Players now1/ 1001% full
7-day average0peak 3
Rank#5,172top 23%
Last wipe9d agobiweekly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,172 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 159 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 161 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····WW·
·······
·······
W······
··W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
13d 20hWed 11 Nov, 17:02 UTC
27d 20hWed 25 Nov, 17:02 UTC
35d 22hThu 3 Dec, 19:00 UTCFW
41d 20hWed 9 Dec, 17:02 UTC
The first 48 hours of its last wipes
Mon 19 OctSat 3 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 17:02 UTC3h ago
–
–
running
1
Mon 19 Oct, 15:29 UTC9d ago
5
–
–
1
Sat 3 Oct, 12:11 UTC25d ago
2
halved by day 8
16.1 days
0
Fri 2 Oct, 15:16 UTC26d ago
2
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by PVE-LiveRust (test). Rust Server Score reports the location a server gives; it does not check where the machine actually is. 95.143.190.23:35003 is the address to use.
How reliable is PVE-LiveRust (test), and is it up?
Right now, PVE-LiveRust (test) is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does PVE-LiveRust (test) perform well?
The average over the last 48 hours was 159 server fps, and it never went below 138. Up to 50,087 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,333 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is PVE-LiveRust (test) running?
The server PVE-LiveRust (test) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does PVE-LiveRust (test) wipe its map?
Its tag sets the prediction, as the record holds too few of PVE-LiveRust (test)'s wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 9 days 4 hours. Its tags say it wipes every two weeks.
What happens on PVE-LiveRust (test) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. 26 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 8.
Player numbers
Where does PVE-LiveRust (test) place in the wider field of Rust servers?
Over the last seven days, PVE-LiveRust (test) has #5,172 for player hours, in the top 23% of all ranked servers.
Is PVE-LiveRust (test) a busy server?
Right now, 1 players are on PVE-LiveRust (test), which has 100 slots. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.
Lists and filters
How should you read the tags on PVE-LiveRust (test)?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): A team can hold 30 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PVE-LiveRust (test) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature PVE-LiveRust (test)?
Rust Server Score lists that include PVE-LiveRust (test): Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Rules and settings
What settings and rules apply on PVE-LiveRust (test)?
The name of PVE-LiveRust (test) gives no gather rate. A group here can reach 30 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map PVE-LiveRust (test) uses?
PVE-LiveRust (test) runs a game-generated procedural map at size 3,500, seed 457348898. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join PVE-LiveRust (test)?
To connect, start Rust, press F1, and type client.connect 95.143.190.23:35003. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts30
Group limitA team can hold 30 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).