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Every Rust server graded on real, live numbers. 81,677 players on the roll · 11,911 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 95.143.190.23:35003
Name of server

PVE-LiveRust (test)

RegisterPresentOnline
Region–
Address95.143.190.23:35003
Last checked11m ago
biweekly wipes moddedoxidepve
Launch Rust and join
Overall grade

Working towards

54 out of 100, the average of 6 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 1/ 100 1% full
7-day average0peak 3
Rank#5,172top 23%
Last wipe9d agobiweekly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 77/ 100 Holds a respectable place: #5,172 on player hours.
Uptimehours on the list, last 48 92/ 100 Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 159 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 161 places this week.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5221:0006:0014:0023:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0014:0023:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap9.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  • 7d 22hThu 5 Nov, 19:00 UTCFW
  • 13d 20hWed 11 Nov, 17:02 UTC
  • 27d 20hWed 25 Nov, 17:02 UTC
  • 35d 22hThu 3 Dec, 19:00 UTCFW
  • 41d 20hWed 9 Dec, 17:02 UTC

The first 48 hours of its last wipes

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:02 UTC3h ago – – running 1
Mon 19 Oct, 15:29 UTC9d ago 5 – – 1
Sat 3 Oct, 12:11 UTC25d ago 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 247 on average
217 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 237 on average
312 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 102 on average
100 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 60 on average
19 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 51 on average
59 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
groups of 8+ · biweekly · 50 on average
45 / 250

Quick answers

from the figures on this page

Server facts

Which region is PVE-LiveRust (test) based in?

You'll find no region listed by PVE-LiveRust (test). Rust Server Score reports the location a server gives; it does not check where the machine actually is. 95.143.190.23:35003 is the address to use.

How reliable is PVE-LiveRust (test), and is it up?

Right now, PVE-LiveRust (test) is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

Does PVE-LiveRust (test) perform well?

The average over the last 48 hours was 159 server fps, and it never went below 138. Up to 50,087 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,333 MB of memory. Players feel lag when fps drops and entities pile up.

Which Rust version is PVE-LiveRust (test) running?

The server PVE-LiveRust (test) is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Wipe cycle

How frequently does PVE-LiveRust (test) wipe its map?

Its tag sets the prediction, as the record holds too few of PVE-LiveRust (test)'s wipes to confirm its schedule. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 9 days 4 hours. Its tags say it wipes every two weeks.

What happens on PVE-LiveRust (test) when wipe day arrives?

Across its recent wipes, the busiest moments averaged 3 players. 26 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 8.

Player numbers

Where does PVE-LiveRust (test) place in the wider field of Rust servers?

Over the last seven days, PVE-LiveRust (test) has #5,172 for player hours, in the top 23% of all ranked servers.

Is PVE-LiveRust (test) a busy server?

Right now, 1 players are on PVE-LiveRust (test), which has 100 slots. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 15:00 UTC, with 1 players.

Lists and filters

How should you read the tags on PVE-LiveRust (test)?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): A team can hold 30 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PVE-LiveRust (test) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature PVE-LiveRust (test)?

Rust Server Score lists that include PVE-LiveRust (test): Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Rules and settings

What settings and rules apply on PVE-LiveRust (test)?

The name of PVE-LiveRust (test) gives no gather rate. A group here can reach 30 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map PVE-LiveRust (test) uses?

PVE-LiveRust (test) runs a game-generated procedural map at size 3,500, seed 457348898. A matching size and seed produce the same map, viewable on RustMaps from this page.

Getting in

What is the way to join PVE-LiveRust (test)?

To connect, start Rust, press F1, and type client.connect 95.143.190.23:35003. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players The server holds 100 slots.
ts30
Group limit A team can hold 30 players at most.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Players do not fight one another here; the world is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.