Working its way up from the back of the class: #15,519 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 2,133 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #609 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:37 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Buzzland leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 95.156.213.17:10300.
Is Buzzland up, and how steady is its uptime?
You cannot join now: Buzzland is offline, last seen 17 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Buzzland running?
The server Buzzland is on Rust network protocol 2634 and build 167584 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does Buzzland reset?
Once a month, Buzzland wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 21 hours.
What should you expect from wipe day on Buzzland?
Across its recent wipes, the busiest moments averaged 2 players. 33 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does Buzzland place in the wider field of Rust servers?
In the top 71% of all ranked servers, Buzzland sits at #15,519 for player hours over the last seven days. It comes #609 among servers in the quad group.
Is Buzzland a busy server?
It has been 17 days 1 hours since Buzzland was last seen, and it is offline right now.
Lists and filters
How should you read the tags on Buzzland?
gmsoftcore (Game mode): The ruleset is softcore, the easier one; mp50 (Max players): Its slot count is 50; ts4 (Group limit): Teams cap out at 4; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): This runs on build 167584; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^q (Premium): You need Rust's premium status to get in are the tags Buzzland publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Buzzland?
These Rust Server Score lists count Buzzland among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore and Premium; Server tag: Premium ^q; Group limit: Quad.
Map and rules
Which rules does Buzzland enforce, and what are its settings?
Nothing in the name of Buzzland states a gather rate. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's easier setting, with part of your loot kept. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. You need Rust's premium status to get in. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Buzzland?
Buzzland runs a game-generated procedural map at size 4,000, seed 420420. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Buzzland?
To connect, start Rust, press F1, and type client.connect 95.156.213.17:10300. Or click Launch Rust here, which launches Rust through Steam and joins you. You need Rust's premium status to get in.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167584,^q,ts4
Game
gmsoftcore
Game modeThe ruleset is softcore, the easier one.
mp50
Max playersIts slot count is 50.
ts4
Group limitTeams cap out at 4.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167584
BuildThis runs on build 167584.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^q
PremiumYou need Rust's premium status to get in.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).