On the class lists: B (75), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average1peak 1
Rank#5,107top 23%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,107 on player hours.
Uptimehours on the list, last 48
48/ 100
D
Attendance needs work: on the list only 23 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 157 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 10,018 places this week.
A good term.
Strongest in performance (A+); uptime is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
16 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·W·WW··
W·W·W·W
W·WWWW·
·W····W
···W···
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 01:52 UTC3d ago
1+1 queue
–
running
0
Thu 22 Oct, 03:48 UTC7d ago
0
–
3.9 days
0
Sun 18 Oct, 08:49 UTC11d ago
0
–
3.8 days
0
Tue 13 Oct, 15:30 UTC15d ago
0
–
4.7 days
0
Sat 10 Oct, 04:04 UTC19d ago
0
–
3.5 days
0
Fri 9 Oct, 10:12 UTC20d ago
0
–
0.7 days
0
Thu 8 Oct, 11:01 UTC21d ago
0
–
1 days
0
Wed 7 Oct, 12:28 UTC22d ago
1
–
0.9 days
1
Mon 5 Oct, 12:18 UTC24d ago
1
✓ held half
2 days
0
Sun 4 Oct, 16:12 UTC24d ago
1
–
0.8 days
1
Fri 2 Oct, 10:16 UTC27d ago
1+1 queue
✓ held half
2.2 days
1
Wed 30 Sep, 14:14 UTC29d ago
1+1 queue
–
1.8 days
1
Mon 28 Sep, 07:57 UTC31d ago
1
✓ held half
2.3 days
1
Fri 25 Sep, 14:20 UTC34d ago
1
–
2.7 days
0
Thu 24 Sep, 07:41 UTC35d ago
1
–
1.3 days
0
Tue 22 Sep, 12:44 UTC37d ago
1
–
1.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for ТЕСТ, but the name suggests Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 95.189.108.10:28015.
How reliable is ТЕСТ, and is it up?
You can join now: ТЕСТ is online. According to its reported uptime, the last restart was about 10 hours ago. For the last 7 full days, it was up 44 of 168 hours, or 26% of the time. The first sighting by Rust Server Score was on 21 September 2026.
How well does ТЕСТ run?
It averaged 157 server fps over the last 48 hours, with a low of 110. At its peak, it held 117,655 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,781 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does ТЕСТ sit?
The server ТЕСТ is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does ТЕСТ reset?
There is no next wipe to predict on ТЕСТ, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 3 days 10 hours.
What should you expect from wipe day on ТЕСТ?
Recent wipes have peaked at 0 players on average. 4 hours after the latest wipe began the crowd peaked, and 1 more were in the queue.
Player numbers
Where does ТЕСТ place in the wider field of Rust servers?
Over the last seven days, ТЕСТ has #5,107 for player hours, in the top 23% of all ranked servers.
How many players does ТЕСТ usually have?
The current population of ТЕСТ is 0 players. The seven-day average is 1 players, with a peak of 1. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.
Tags and filters
How should you read the tags on ТЕСТ?
The game's browser takes its cue from the tags ТЕСТ has set: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show ТЕСТ?
Rust Server Score lists that include ТЕСТ: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on ТЕСТ?
You will find no gather rate in the name of ТЕСТ. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map ТЕСТ uses?
The game generates the procedural map on ТЕСТ at size 4,250 with seed 62340382. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto ТЕСТ?
To connect, start Rust, press F1, and type client.connect 95.189.108.10:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp0
Max players0 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); uptime is the one to work on (D).