Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 360 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 313 on average
55 / 1000
Quick answers
from the figures on this page
Server details
Which region is Infurious.gg | Solo/Duo | 2x | COMING SOON based in?
You'll find no region listed by Infurious.gg | Solo/Duo | 2x | COMING SOON. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 95.214.180.196:28015 is the address to use.
How reliable is Infurious.gg | Solo/Duo | 2x | COMING SOON, and is it up?
The server is down: Infurious.gg | Solo/Duo | 2x | COMING SOON is offline now, with the last sighting 39 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does Infurious.gg | Solo/Duo | 2x | COMING SOON sit?
Rust network protocol 2633 and build 164530 on Linux is what Infurious.gg | Solo/Duo | 2x | COMING SOON runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Infurious.gg | Solo/Duo | 2x | COMING SOON wipe, and how often?
Infurious.gg | Solo/Duo | 2x | COMING SOON has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 53 days 5 hours.
Player numbers
Where does Infurious.gg | Solo/Duo | 2x | COMING SOON sit among Rust servers?
Over the last seven days, Infurious.gg | Solo/Duo | 2x | COMING SOON has #15,490 for player hours, in the top 70% of all ranked servers.
What does the population on Infurious.gg | Solo/Duo | 2x | COMING SOON look like?
The last sighting of Infurious.gg | Solo/Duo | 2x | COMING SOON was 39 days 13 hours ago, and it is offline right now.
Lists and filters
What do Infurious.gg | Solo/Duo | 2x | COMING SOON's tags stand for?
The game's browser takes its cue from the tags Infurious.gg | Solo/Duo | 2x | COMING SOON has set: gmvanilla (Game mode): This is vanilla survival; mp250 (Max players): Its slot count is 250; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Infurious.gg | Solo/Duo | 2x | COMING SOON appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Infurious.gg | Solo/Duo | 2x | COMING SOON among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.
Rules and settings
How is Infurious.gg | Solo/Duo | 2x | COMING SOON set up, and what rules does it keep?
Going by its name, Infurious.gg | Solo/Duo | 2x | COMING SOON runs 2x gather. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Infurious.gg | Solo/Duo | 2x | COMING SOON uses?
A procedural map of size 3,000 and seed 1234, generated by the game, is what Infurious.gg | Solo/Duo | 2x | COMING SOON runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Infurious.gg | Solo/Duo | 2x | COMING SOON?
Enter client.connect 95.214.180.196:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://infurious.gg.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs164530,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp250
Max playersIts slot count is 250.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).