Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by myserver. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 95.24.99.34:28015 is the address to use.
Is myserver up, and how steady is its uptime?
The server is down: myserver is offline now, with the last sighting 39 days 22 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 17 September 2026, Rust Server Score saw it for the first time.
On what Rust version does myserver sit?
You will find myserver on Rust network protocol 2633 and build 164530, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does myserver wipe its map?
The record holds too few of myserver's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 39 days 23 hours have passed since this world was made.
Population
Where does myserver sit among Rust servers?
In the top – of all ranked servers, myserver sits at #14,279 for player hours over the last seven days.
Is myserver a busy server?
It has been 39 days 22 hours since myserver was last seen, and it is offline right now.
Tags and filters
What is meant by the tags on myserver?
You'll see myserver tagged with gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Its slot count is 1; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show myserver?
Rust Server Score lists that include myserver: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on myserver?
The name of myserver gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
myserver runs which map?
The game generates a procedural map for myserver.
How to join
How do you get onto myserver?
To connect, start Rust, press F1, and type client.connect 95.24.99.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp1
Max playersIts slot count is 1.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.