On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#2,817top 13%
Last wipe6d agono schedule published
Next wipe21hFri 30 Oct, 10:51 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,817 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
52/ 100
D
Slows down under load at times: 31 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 123 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 10:51 UTC, in 21h.
Every 6 days 23 hours · medium confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held60%else halves by day 2.5
Coming wipes
21hFri 30 Oct, 10:51 UTC
7d 5hThu 5 Nov, 19:00 UTCFW
7d 20hFri 6 Nov, 09:42 UTC
14d 19hFri 13 Nov, 08:33 UTC
21d 17hFri 20 Nov, 07:24 UTC
28d 16hFri 27 Nov, 06:15 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
35d 15hFri 4 Dec, 05:06 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 6, 34 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:00 UTC6d ago
6
–
running
0
Fri 16 Oct, 11:11 UTC13d ago
6
✓ held half
7 days
2
Fri 9 Oct, 12:20 UTC20d ago
11
halved by day 3
7 days
0
Fri 2 Oct, 15:30 UTC26d ago
15
halved by day 2
6.9 days
0
Fri 25 Sep, 12:18 UTC34d ago
5
✓ held half
7.1 days
1
Sat 19 Sep, 08:04 UTC40d ago
6
✓ held half
6.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
[UA] Bukovyna Classic leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 95.67.125.216:28020.
Is [UA] Bukovyna Classic up, and how steady is its uptime?
Right now, [UA] Bukovyna Classic is online. According to its reported uptime, the last restart was about 2 days 11 hours ago. It was up 161 of 168 hours over the last 7 full days, which is 96% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [UA] Bukovyna Classic perform well?
It averaged 31 server fps over the last 48 hours, with a low of 20. At its peak, it held 111,355 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,943 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [UA] Bukovyna Classic running?
The server [UA] Bukovyna Classic is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does [UA] Bukovyna Classic wipe its map?
Recent wipes on [UA] Bukovyna Classic have come about every 7 days. Friday 30 October at 10:51 UTC is the date set for its next wipe. The world it runs now was created 6 days 1 hours.
What happens on [UA] Bukovyna Classic when wipe day arrives?
Recent wipes have peaked at 8 players on average. Peak numbers came 34 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. Day 2.5 is when it sank below half in the wipes that did not hold.
Player numbers
What position does [UA] Bukovyna Classic hold in the rankings?
Over the last seven days, [UA] Bukovyna Classic has #2,817 for player hours, in the top 13% of all ranked servers.
Is [UA] Bukovyna Classic a busy server?
Right now, 0 players are on [UA] Bukovyna Classic, which has 100 slots. The seven-day average is 1 players, with a peak of 6. The busiest time in the last 48 hours was 09:00 UTC, with an average of 4 players.
Tags
What do [UA] Bukovyna Classic's tags stand for?
You'll see [UA] Bukovyna Classic tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [UA] Bukovyna Classic?
These Rust Server Score lists count [UA] Bukovyna Classic among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on [UA] Bukovyna Classic?
Nothing in the name of [UA] Bukovyna Classic states a gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
[UA] Bukovyna Classic runs which map?
[UA] Bukovyna Classic runs a game-generated procedural map at size 4,250, seed 1844. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto [UA] Bukovyna Classic?
To connect, start Rust, press F1, and type client.connect 95.67.125.216:28020. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/Wxfup8TNu2.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).