On the class lists: F (33), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average1peak 2
Rank#4,269top 19%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
41/ 100
F
Room for more players: 1 of 3 on average.
Standingrank on player hours
81/ 100
B+
Holds a respectable place: #4,269 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 84 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 296 on average
143 / 1000
Quick answers
from the figures on this page
Server details
In what location does Private 2x Trio sit?
Private 2x Trio leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 96.234.16.95:28015 is the address to use.
How reliable is Private 2x Trio, and is it up?
You cannot join now: Private 2x Trio is offline, last seen 22 hours ago. The uptime it reports puts the last restart at about 2 hours ago. It was up 37% of the time over the last 5 full days, 44 of 120 hours. The first sighting by Rust Server Score was on 22 October 2026.
Does Private 2x Trio perform well?
It averaged 84 server fps over the last 48 hours, with a low of 72. Up to 128,746 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,090 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Private 2x Trio running?
The server Private 2x Trio is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Private 2x Trio wipe, and how often?
Private 2x Trio has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 5 days 23 hours.
Player numbers
Where does Private 2x Trio place in the wider field of Rust servers?
In the top 19% of all ranked servers, Private 2x Trio sits at #4,269 for player hours over the last seven days.
Is Private 2x Trio a busy server?
The last sighting of Private 2x Trio was 22 hours ago, and it is offline right now. The seven-day average is 1 players, with a peak of 2. The highest average in the last 48 hours came at 22:00 UTC, with 1 players.
Tags
What do Private 2x Trio's tags stand for?
The game's browser takes its cue from the tags Private 2x Trio has set: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Private 2x Trio?
Rust Server Score lists that include Private 2x Trio: 2x Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.
Map and rules
Which rules does Private 2x Trio enforce, and what are its settings?
The name of Private 2x Trio points to a 2x gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Private 2x Trio runs which map?
A procedural map of size 4,500 and seed 703596067, generated by the game, is what Private 2x Trio runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto Private 2x Trio?
To connect, start Rust, press F1, and type client.connect 96.234.16.95:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp3
Max playersThe server holds 3 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); uptime is the one to work on (F).