On the class lists: F (28), with population over 48 hours and no performance mark.
Players now2/ 1020% full
7-day average2peak 2
Rank#10,039top 45%
Last wipe19d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
19/ 100
F
A quiet classroom so far: 2 of 10 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,039 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 3,117 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); uptime is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
BrothersInArms leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 96.50.5.41:28015 is the address to use.
How dependable is BrothersInArms, and is it online at the moment?
You cannot join now: BrothersInArms is offline, last seen 46 hours ago. The uptime it reports puts the last restart at about 50 minutes ago. It was up 2 of 168 hours over the last 7 full days, which is 1% of the time. On 8 October 2026, Rust Server Score saw it for the first time.
Does BrothersInArms perform well?
The average over the last 48 hours was 106 server fps, and it never went below 106. Buildings, deployables and everything else in the world added up to as many as 113,097 entities. At its highest, it used 2,571 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is BrothersInArms running?
The server BrothersInArms is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does BrothersInArms wipe its map?
The record holds too few of BrothersInArms's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 19 days 16 hours.
Player numbers
What position does BrothersInArms hold in the rankings?
Over the last seven days, BrothersInArms has #10,039 for player hours, in the top 45% of all ranked servers.
Is BrothersInArms a busy server?
It has been 46 hours since BrothersInArms was last seen, and it is offline right now. It peaked at 2 and averaged 2 players over the last seven days. The highest average in the last 48 hours came at 23:00 UTC, with 2 players.
Lists and filters
What is meant by the tags on BrothersInArms?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags BrothersInArms publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature BrothersInArms?
Rust Server Score lists that include BrothersInArms: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
How is BrothersInArms set up, and what rules does it keep?
You will find no gather rate in the name of BrothersInArms. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on BrothersInArms?
BrothersInArms runs a game-generated procedural map at size 4,500, seed 1586544950. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join BrothersInArms?
To connect, start Rust, press F1, and type client.connect 96.50.5.41:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); uptime is the one to work on (F).