On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak 2
Rank#12,363top 56%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,363 on player hours.
Uptimehours on the list, last 48
75/ 100
B
Missed a few lessons: on the list 36 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 490 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 28 Sep, 19:36 UTC30d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Geovanni Research and Development sit?
Geovanni Research and Development leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 98.142.4.118:2328.
How dependable is Geovanni Research and Development, and is it online at the moment?
You can join now: Geovanni Research and Development is online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days, it was up 157 of 168 hours, or 93% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Geovanni Research and Development perform well?
The average over the last 48 hours was 119 server fps, and it never went below 38. Buildings, deployables and everything else in the world added up to as many as 118,000 entities. Up to 2,644 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Geovanni Research and Development on?
The server Geovanni Research and Development is on Rust network protocol 2635 and build 169545 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Geovanni Research and Development reset?
The record holds too few of Geovanni Research and Development's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 30 days 10 hours have passed since this world was made.
What should you expect from wipe day on Geovanni Research and Development?
The average peak on its recent wipes was 2 players. Peak numbers came 2 hours into the latest wipe.
Player numbers
Where does Geovanni Research and Development place in the wider field of Rust servers?
In the top 56% of all ranked servers, Geovanni Research and Development sits at #12,363 for player hours over the last seven days.
Is Geovanni Research and Development a busy server?
Right now, 0 players are on Geovanni Research and Development, which has 20 slots. It peaked at 2 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 2 players.
Tags and filters
How should you read the tags on Geovanni Research and Development?
You'll see Geovanni Research and Development tagged with gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs169545 (Build): This runs on build 169545; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Geovanni Research and Development appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Geovanni Research and Development among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
Which rules does Geovanni Research and Development enforce, and what are its settings?
The name of Geovanni Research and Development gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Under Community in the server browser you will find this community server. The server runs Valve's anti-cheat, VAC.
Which map is in play on Geovanni Research and Development?
Geovanni Research and Development runs a game-generated procedural map at size 4,500, seed 666. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join Geovanni Research and Development?
Enter client.connect 98.142.4.118:2328 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2635,gmrust,cs169545,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169545
BuildThis runs on build 169545.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).