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Every Rust server graded on real, live numbers. 40,469 players on the roll · 11,646 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 98.176.236.219:28015
Name of server

[ECE] Hatter Gaming Solo/Duo/Trio - 10x

RegisterAbsentOffline
Region–
Address98.176.236.219:28015
Last checked3d ago
10x moddedoxide
Launch Rust and join Website
Overall grade

Not there yet

11 out of 100, the average of 3 subjects

On the class lists: F (17), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,720top 66%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,720 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct11 Oct24 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:16 UTC21d ago – – running 0
Fri 2 Oct, 04:12 UTC25d ago 1 halved by day 1 4.2 days 0
Tue 29 Sep, 11:48 UTC28d ago 1 – 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 341 on average
96 / 150
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE
NA · groups of 8+ · 10x · weekly · 177 on average
285 / 400
Atlas - US 10x | No BPs | Kits | Shop
NA · groups of 30+ · 10x · weekly · 176 on average
265 / 300
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 149 on average
25 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]
EU · groups of 8+ · 10x · biweekly · 77 on average
25 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]
OC · groups of 8+ · 10x · biweekly · 70 on average
45 / 150

Quick answers

from the figures on this page

Server facts

In what location does [ECE] Hatter Gaming Solo/Duo/Trio - 10x sit?

You'll find no region listed by [ECE] Hatter Gaming Solo/Duo/Trio - 10x. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 98.176.236.219:28015.

How reliable is [ECE] Hatter Gaming Solo/Duo/Trio - 10x, and is it up?

At this moment, [ECE] Hatter Gaming Solo/Duo/Trio - 10x is offline; the last time it was seen was 3 days 21 hours ago. It was up 23% of the time over the last 7 full days, 39 of 168 hours. The first sighting by Rust Server Score was on 29 September 2026.

Which Rust version is [ECE] Hatter Gaming Solo/Duo/Trio - 10x running?

Rust network protocol 2635 and build 167781 on Linux is what [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does [ECE] Hatter Gaming Solo/Duo/Trio - 10x wipe, and how often?

[ECE] Hatter Gaming Solo/Duo/Trio - 10x wipes at times that vary, so no next wipe can be predicted. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 21 days 17 hours.

What should you expect from wipe day on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Across its recent wipes, the busiest moments averaged 1 players. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 1.

Player count

What position does [ECE] Hatter Gaming Solo/Duo/Trio - 10x hold in the rankings?

In the top 66% of all ranked servers, [ECE] Hatter Gaming Solo/Duo/Trio - 10x sits at #14,720 for player hours over the last seven days.

Is [ECE] Hatter Gaming Solo/Duo/Trio - 10x a busy server?

[ECE] Hatter Gaming Solo/Duo/Trio - 10x is offline at the moment; the last time it was seen was 3 days 21 hours ago. The seven-day average is 0 players, with a peak of 1.

Tags and filters

What do [ECE] Hatter Gaming Solo/Duo/Trio - 10x's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags [ECE] Hatter Gaming Solo/Duo/Trio - 10x publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

These Rust Server Score lists count [ECE] Hatter Gaming Solo/Duo/Trio - 10x among them: 10x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

Map and rules

What settings and rules apply on [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

Going by its name, [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs 10x gather. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.

[ECE] Hatter Gaming Solo/Duo/Trio - 10x runs which map?

A procedural map of size 4,500 and seed 6738, generated by the game, is what [ECE] Hatter Gaming Solo/Duo/Trio - 10x runs. A matching size and seed produce the same map, viewable on RustMaps from this page.

Connecting

How should you connect to [ECE] Hatter Gaming Solo/Duo/Trio - 10x?

To connect, start Rust, press F1, and type client.connect 98.176.236.219:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://hatter.vip.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the game's standard setting.
v2635
Protocol Join only if your game runs protocol 2635.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.