Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
No rank history yet.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Watkins Rust server | Powered by Electro?
You'll find no region listed by Watkins Rust server | Powered by Electro. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 98.97.35.10:28015.
Is Watkins Rust server | Powered by Electro up, and how steady is its uptime?
At this moment, Watkins Rust server | Powered by Electro is offline; the last time it was seen was 45 days 19 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Watkins Rust server | Powered by Electro sit?
The server Watkins Rust server | Powered by Electro is on Rust network protocol 2633 and build 163207 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does Watkins Rust server | Powered by Electro wipe, and how often?
Watkins Rust server | Powered by Electro has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 54 days 7 hours have passed since this world was made.
Population
What does the population on Watkins Rust server | Powered by Electro look like?
Watkins Rust server | Powered by Electro is offline at the moment; the last time it was seen was 45 days 19 hours ago.
Lists and filters
What do Watkins Rust server | Powered by Electro's tags stand for?
You'll see Watkins Rust server | Powered by Electro tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp15 (Max players): Its slot count is 15; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163207 (Build): This runs on build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Watkins Rust server | Powered by Electro appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Watkins Rust server | Powered by Electro among them: Best community servers, graded. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Watkins Rust server | Powered by Electro enforce, and what are its settings?
You will find no gather rate in the name of Watkins Rust server | Powered by Electro. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Watkins Rust server | Powered by Electro uses?
The game generates a procedural map for Watkins Rust server | Powered by Electro.
Getting in
How do you get onto Watkins Rust server | Powered by Electro?
To connect, start Rust, press F1, and type client.connect 98.97.35.10:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp15
Max playersIts slot count is 15.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163207
BuildThis runs on build 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.