Working its way up from the back of the class: #16,537 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 3,316 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap0.3 daysbetween real wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Thu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 09:57 UTC27d ago
1
–
running
0
Thu 1 Oct, 03:36 UTC28d ago
1
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RUST UNTIMATE.RATE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 1.46.57.233:28015.
How reliable is RUST UNTIMATE.RATE, and is it up?
At this moment, RUST UNTIMATE.RATE is offline; the last time it was seen was 27 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 1 October 2026.
What Rust version is RUST UNTIMATE.RATE on?
Rust network protocol 2633 and build 162929 on Windows is what RUST UNTIMATE.RATE runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does RUST UNTIMATE.RATE reset?
The record holds too few of RUST UNTIMATE.RATE's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 27 days 19 hours.
What happens on RUST UNTIMATE.RATE when wipe day arrives?
Recent wipes have peaked at 1 players on average. 1 hours after the latest wipe began, the crowd hit its peak.
Population
What position does RUST UNTIMATE.RATE hold in the rankings?
In the top 70% of all ranked servers, RUST UNTIMATE.RATE sits at #16,537 for player hours over the last seven days.
Is RUST UNTIMATE.RATE a busy server?
RUST UNTIMATE.RATE is offline at the moment; the last time it was seen was 27 days 16 hours ago.
Tags and filters
What is meant by the tags on RUST UNTIMATE.RATE?
The game's browser takes its cue from the tags RUST UNTIMATE.RATE has set: gmrust (Game mode): Rust survival, played by the standard rules; mp6 (Max players): Its slot count is 6; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs162929 (Build): Build number: 162929; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RUST UNTIMATE.RATE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RUST UNTIMATE.RATE among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
What settings and rules apply on RUST UNTIMATE.RATE?
You will find no gather rate in the name of RUST UNTIMATE.RATE. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
RUST UNTIMATE.RATE runs which map?
The game generates a procedural map for RUST UNTIMATE.RATE.
How to join
How should you connect to RUST UNTIMATE.RATE?
To connect, start Rust, press F1, and type client.connect 1.46.57.233:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp6,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp6
Max playersIts slot count is 6.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).