On the class lists: B (76), with population over 48 hours and no performance mark.
Players now179/ 50036% full
7-day average163peak 352
Rank#133top 0.6%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
33/ 100
F
A quiet classroom so far: 163 of 500 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #133 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 190 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.6% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak352players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 352, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:55 UTC4d ago
352
–
running
96
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is ShockRust | Blue | NoLimit based in?
No region is published for ShockRust | Blue | NoLimit. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 194.93.2.154:35100.
Is ShockRust | Blue | NoLimit up, and how steady is its uptime?
You can join now: ShockRust | Blue | NoLimit is online. According to its reported uptime, the last restart was about 18 hours ago. It was up 100% of the time over the last 4 full days, 96 of 96 hours. On 22 October 2026, Rust Server Score saw it for the first time.
How well does ShockRust | Blue | NoLimit run?
The average over the last 48 hours was 190 server fps, and it never went below 110. Buildings, deployables and everything else in the world added up to as many as 314,116 entities. Up to 7,265 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is ShockRust | Blue | NoLimit running?
You will find ShockRust | Blue | NoLimit on Rust network protocol 2556 and build 104046, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does ShockRust | Blue | NoLimit reset?
The record holds too few of ShockRust | Blue | NoLimit's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 4 days 7 hours.
What should you expect from wipe day on ShockRust | Blue | NoLimit?
Across its recent wipes, the busiest moments averaged 352 players. The crowd on the latest wipe was largest 3 hours after it began.
Player numbers
Where does ShockRust | Blue | NoLimit place in the wider field of Rust servers?
In the top 0.6% of all ranked servers, ShockRust | Blue | NoLimit sits at #133 for player hours over the last seven days.
How many players does ShockRust | Blue | NoLimit usually have?
With 500 slots available, ShockRust | Blue | NoLimit currently has 179 players. The seven-day average is 163 players, with a peak of 352. The busiest time in the last 48 hours was 13:00 UTC, with an average of 265 players.
Tags and filters
What do ShockRust | Blue | NoLimit's tags stand for?
You'll see ShockRust | Blue | NoLimit tagged with gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 slots are available; v2556 (Protocol): Join only if your game runs protocol 2556; cs104046 (Build): Build number: 104046; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature ShockRust | Blue | NoLimit?
Rust Server Score lists that include ShockRust | Blue | NoLimit: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week; Players now: At least 100; Average players: 100+ on average.
Map and rules
What settings and rules apply on ShockRust | Blue | NoLimit?
You will find no gather rate in the name of ShockRust | Blue | NoLimit. It publishes no limit on group size. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on ShockRust | Blue | NoLimit?
ShockRust | Blue | NoLimit runs a game-generated procedural map at size 4,250, seed 1636364137. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto ShockRust | Blue | NoLimit?
Enter client.connect 194.93.2.154:35100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max players500 slots are available.
v2556
ProtocolJoin only if your game runs protocol 2556.
cs104046
BuildBuild number: 104046.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).