On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 3
Rank#5,260top 24% · #121 in OC
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,260 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 155 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 609 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 59% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
7d 17hThu 5 Nov, 19:00 UTCFW
35d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:58 UTCFW27d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The OC tag on NZ Chill puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 101.100.141.112:28015.
How reliable is NZ Chill, and is it up?
Right now, NZ Chill is online. About 5 days 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does NZ Chill run?
It never fell below 91 server fps in the last 48 hours, averaging 155. Buildings, deployables and everything else in the world added up to as many as 118,713 entities. At its highest, it used 5,145 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is NZ Chill on?
The server NZ Chill is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does NZ Chill wipe, and how often?
Once a month, NZ Chill wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 5 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on NZ Chill?
The average peak on its recent wipes was 4 players. Peak numbers came 14 hours into the latest wipe.
Population
Where does NZ Chill sit among Rust servers?
In Oceania, NZ Chill is #121, and overall it is #5,260 on player hours over the last seven days, in the top 24% of all ranked servers.
What does the population on NZ Chill look like?
Right now, 0 players are on NZ Chill, which has 50 slots. It peaked at 3 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on NZ Chill?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): The server browser lists it under Oceania are the tags NZ Chill publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature NZ Chill?
These Rust Server Score lists count NZ Chill among them: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on NZ Chill?
Nothing in the name of NZ Chill states a gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.
Which map is in play on NZ Chill?
NZ Chill runs a game-generated procedural map at size 4,500, seed 927876678. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto NZ Chill?
Enter client.connect 101.100.141.112:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.nzchill.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,^v,OC,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).