Working its way up from the back of the class: #15,490 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 2,336 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 18 Sep, 03:38 UTC41d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for [KOR]한국서버 테스트용, but the name suggests Asia. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 101.250.50.24:28015.
How reliable is [KOR]한국서버 테스트용, and is it up?
You cannot join now: [KOR]한국서버 테스트용 is offline, last seen 38 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 16 September 2026.
On what Rust version does [KOR]한국서버 테스트용 sit?
You will find [KOR]한국서버 테스트용 on Rust network protocol 2633 and build 163794, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [KOR]한국서버 테스트용 wipe its map?
There are too few wipes on record for [KOR]한국서버 테스트용 to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 41 days 11 hours have passed since this world was made.
What should you expect from wipe day on [KOR]한국서버 테스트용?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 0 hours after it began.
Player numbers
What position does [KOR]한국서버 테스트용 hold in the rankings?
In the top 69% of all ranked servers, [KOR]한국서버 테스트용 sits at #15,490 for player hours over the last seven days.
What does the population on [KOR]한국서버 테스트용 look like?
The last sighting of [KOR]한국서버 테스트용 was 38 days 23 hours ago, and it is offline right now.
Tags
What is meant by the tags on [KOR]한국서버 테스트용?
The game's browser takes its cue from the tags [KOR]한국서버 테스트용 has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): Build number: 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [KOR]한국서버 테스트용 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [KOR]한국서버 테스트용: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which rules does [KOR]한국서버 테스트용 enforce, and what are its settings?
The name of [KOR]한국서버 테스트용 gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [KOR]한국서버 테스트용 uses?
The game generates the procedural map on [KOR]한국서버 테스트용 at size 3,500 with seed 778220142. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto [KOR]한국서버 테스트용?
To connect, start Rust, press F1, and type client.connect 101.250.50.24:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildBuild number: 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).