On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#12,355top 56% · #455 in EA
Last wipe27d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
44/ 100
F
Working its way up from the back of the class: #12,355 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 155 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,131 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 56% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see 趴趴熊『100倍|蓝图全解|原屿百倍』 listed in Asia, tagged EA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 101.74.126.130:29015.
Is 趴趴熊『100倍|蓝图全解|原屿百倍』 up, and how steady is its uptime?
Right now, 趴趴熊『100倍|蓝图全解|原屿百倍』 is online. According to its reported uptime, the last restart was about 14 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 17 October 2026.
How well does 趴趴熊『100倍|蓝图全解|原屿百倍』 run?
The average over the last 48 hours was 155 server fps, and it never went below 59. Buildings, deployables and everything else in the world added up to as many as 102,113 entities. Up to 2,514 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does 趴趴熊『100倍|蓝图全解|原屿百倍』 sit?
Rust network protocol 2635 and build 168909 on Windows is what 趴趴熊『100倍|蓝图全解|原屿百倍』 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does 趴趴熊『100倍|蓝图全解|原屿百倍』 wipe, and how often?
The estimate for 趴趴熊『100倍|蓝图全解|原屿百倍』's next wipe comes from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 17 hours. Its tags record that it wipes monthly.
Player numbers
What position does 趴趴熊『100倍|蓝图全解|原屿百倍』 hold in the rankings?
Over the last seven days, 趴趴熊『100倍|蓝图全解|原屿百倍』 has #12,355 for player hours, in the top 56% of all ranked servers and #455 in Asia.
Is 趴趴熊『100倍|蓝图全解|原屿百倍』 a busy server?
Right now, 0 players are on 趴趴熊『100倍|蓝图全解|原屿百倍』, which has 100 slots. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do 趴趴熊『100倍|蓝图全解|原屿百倍』's tags stand for?
You'll see 趴趴熊『100倍|蓝图全解|原屿百倍』 tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): You will find it under East Asia in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show 趴趴熊『100倍|蓝图全解|原屿百倍』?
Rust Server Score lists that include 趴趴熊『100倍|蓝图全解|原屿百倍』: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does 趴趴熊『100倍|蓝图全解|原屿百倍』 enforce, and what are its settings?
The name of 趴趴熊『100倍|蓝图全解|原屿百倍』 gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 趴趴熊『100倍|蓝图全解|原屿百倍』 uses?
趴趴熊『100倍|蓝图全解|原屿百倍』 runs a game-generated procedural map at size 4,000, seed 2025082120. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto 趴趴熊『100倍|蓝图全解|原屿百倍』?
Enter client.connect 101.74.126.130:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).