Working its way up from the back of the class: #15,861 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 115 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:51 UTCdue.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4
Coming wipes
dueThu 29 Oct, 18:51 UTC
6d 23hThu 5 Nov, 19:00 UTCFW
13d 23hThu 12 Nov, 18:51 UTC
27d 23hThu 26 Nov, 18:51 UTC
34d 23hThu 3 Dec, 19:00 UTCFW
41d 23hThu 10 Dec, 18:51 UTC
The first 48 hours of its last wipes
Thu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:51 UTCFW28d ago
1
–
running
0
Thu 17 Sep, 18:43 UTC42d ago
1
halved by day 4
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust CPT Vanilla | Solo Duo Trio Only sit?
No region is published for Rust CPT Vanilla | Solo Duo Trio Only. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 102.135.245.21:29017 is the address to use.
Is Rust CPT Vanilla | Solo Duo Trio Only up, and how steady is its uptime?
The server is down: Rust CPT Vanilla | Solo Duo Trio Only is offline now, with the last sighting 18 days 13 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is Rust CPT Vanilla | Solo Duo Trio Only running?
Rust network protocol 2634 and build 166652 on Windows is what Rust CPT Vanilla | Solo Duo Trio Only runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does Rust CPT Vanilla | Solo Duo Trio Only wipe its map?
The prediction follows its tag, because too few of Rust CPT Vanilla | Solo Duo Trio Only's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:51 UTC. It has been running its current world for 28 days. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Rust CPT Vanilla | Solo Duo Trio Only?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Population
What position does Rust CPT Vanilla | Solo Duo Trio Only hold in the rankings?
In the top 72% of all ranked servers, Rust CPT Vanilla | Solo Duo Trio Only sits at #15,861 for player hours over the last seven days.
What does the population on Rust CPT Vanilla | Solo Duo Trio Only look like?
Rust CPT Vanilla | Solo Duo Trio Only is offline at the moment; the last time it was seen was 18 days 13 hours ago.
Tags and filters
What is meant by the tags on Rust CPT Vanilla | Solo Duo Trio Only?
The game's browser takes its cue from the tags Rust CPT Vanilla | Solo Duo Trio Only has set: gmvanilla (Game mode): You play vanilla survival here; mp60 (Max players): The server holds 60 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust CPT Vanilla | Solo Duo Trio Only?
These Rust Server Score lists count Rust CPT Vanilla | Solo Duo Trio Only among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
Which rules does Rust CPT Vanilla | Solo Duo Trio Only enforce, and what are its settings?
You will find no gather rate in the name of Rust CPT Vanilla | Solo Duo Trio Only. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust CPT Vanilla | Solo Duo Trio Only uses?
The game generates the procedural map on Rust CPT Vanilla | Solo Duo Trio Only at size 3,500 with seed 1923482920. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Rust CPT Vanilla | Solo Duo Trio Only?
To connect, start Rust, press F1, and type client.connect 102.135.245.21:29017. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2634,^b,^v,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp60
Max playersThe server holds 60 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).