On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#7,385top 33%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
67/ 100
C+
Working its way up from the back of the class: #7,385 on player hours.
Uptimehours on the list, last 48
27/ 100
F
Attendance needs work: on the list only 13 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 227 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,207 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
W······
······W
·······
····W··
··W····
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Wed 21 OctFri 16 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 21 Oct, 17:47 UTC8d ago
1
–
running
1
Fri 16 Oct, 19:56 UTC13d ago
2
✓ held half
4.9 days
0
Sun 4 Oct, 13:12 UTC25d ago
0
–
12.3 days
0
Mon 21 Sep, 08:50 UTC38d ago
0
–
13.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust-CPT-TEST leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 102.135.245.21:29031 is the address to use.
How dependable is Rust-CPT-TEST, and is it online at the moment?
At this moment, Rust-CPT-TEST is offline; the last time it was seen was 20 hours ago. About 8 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 81 of 168 hours, or 48% of the time. It was first seen by Rust Server Score on 20 September 2026.
Is Rust-CPT-TEST smooth to play on?
It never fell below 77 server fps in the last 48 hours, averaging 227. Buildings, deployables and everything else in the world added up to as many as 54,767 entities. Memory use reached up to 2,260 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Rust-CPT-TEST on?
Rust network protocol 2635 and build 168909 on Linux is what Rust-CPT-TEST runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Rust-CPT-TEST wipe its map?
No next wipe can be predicted for Rust-CPT-TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 8 days 5 hours.
What happens on Rust-CPT-TEST when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does Rust-CPT-TEST hold in the rankings?
Over the last seven days, Rust-CPT-TEST has #7,385 for player hours, in the top 33% of all ranked servers.
What does the population on Rust-CPT-TEST look like?
Rust-CPT-TEST is offline at the moment; the last time it was seen was 20 hours ago. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
What is meant by the tags on Rust-CPT-TEST?
You'll see Rust-CPT-TEST tagged with gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Rust-CPT-TEST appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust-CPT-TEST: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does Rust-CPT-TEST enforce, and what are its settings?
You will find no gather rate in the name of Rust-CPT-TEST. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map Rust-CPT-TEST uses?
The game generates the procedural map on Rust-CPT-TEST at size 3,000 with seed 19845. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Rust-CPT-TEST?
To connect, start Rust, press F1, and type client.connect 102.135.245.21:29031. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).