A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,052 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
58/ 100
C−
Slows down under load at times: 35 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 351 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 27% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 07:27 UTC, in 17h.
Its biweekly schedule tag · low confidence
usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 6
Coming wipes
17hFri 30 Oct, 07:27 UTC
7d 4hThu 5 Nov, 19:00 UTCFW
14d 17hFri 13 Nov, 07:27 UTC
28d 17hFri 27 Nov, 07:27 UTC
35d 4hThu 3 Dec, 19:00 UTCFW
42d 17hFri 11 Dec, 07:27 UTC
The first 48 hours of its last wipes
Fri 16 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 13, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 07:27 UTC13d ago
13
–
running
0
Thu 1 Oct, 19:46 UTCFW27d ago
13
halved by day 6
14.5 days
2
Thu 17 Sep, 11:05 UTC42d ago
6
✓ held half
14.4 days
4
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Chilly-Rust PvE 5x - No Kill or Raid based in?
The OC tag on Chilly-Rust PvE 5x - No Kill or Raid puts it in Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.1.213.251:28285.
How reliable is Chilly-Rust PvE 5x - No Kill or Raid, and is it up?
You can join now: Chilly-Rust PvE 5x - No Kill or Raid is online. The uptime it reports puts the last restart at about 20 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Chilly-Rust PvE 5x - No Kill or Raid perform well?
It averaged 35 server fps over the last 48 hours, with a low of 30. At its peak, it held 101,254 entities, including buildings, deployables and all else in the world. Memory use reached up to 2,903 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is Chilly-Rust PvE 5x - No Kill or Raid running?
The server Chilly-Rust PvE 5x - No Kill or Raid is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Chilly-Rust PvE 5x - No Kill or Raid wipe, and how often?
Its tag sets the prediction, as the record holds too few of Chilly-Rust PvE 5x - No Kill or Raid's wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 07:27 UTC. The world it runs now was created 13 days 6 hours. A fortnightly wipe schedule appears in its tags.
What happens on Chilly-Rust PvE 5x - No Kill or Raid when wipe day arrives?
The average peak on its recent wipes was 11 players. Peak numbers came 25 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 6.
Player numbers
What position does Chilly-Rust PvE 5x - No Kill or Raid hold in the rankings?
In Oceania, Chilly-Rust PvE 5x - No Kill or Raid is #58, and overall it is #2,052 on player hours over the last seven days, in the top 9% of all ranked servers.
Is Chilly-Rust PvE 5x - No Kill or Raid a busy server?
Right now, 2 players are on Chilly-Rust PvE 5x - No Kill or Raid, which has 50 slots. The seven-day average is 2 players, with a peak of 9. The highest average in the last 48 hours came at 12:00 UTC, with 7 players.
Tags
What do Chilly-Rust PvE 5x - No Kill or Raid's tags stand for?
The game's browser takes its cue from the tags Chilly-Rust PvE 5x - No Kill or Raid has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Chilly-Rust PvE 5x - No Kill or Raid appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Chilly-Rust PvE 5x - No Kill or Raid among them: 5x Rust servers, graded, Oceania Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Rules and settings
Which rules does Chilly-Rust PvE 5x - No Kill or Raid enforce, and what are its settings?
Chilly-Rust PvE 5x - No Kill or Raid sets gather at 5x, as its name suggests. The group limit stays at the game's default of 8 players. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Chilly-Rust PvE 5x - No Kill or Raid runs which map?
Chilly-Rust PvE 5x - No Kill or Raid runs a game-generated procedural map at size 3,700, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Procedural.
Getting in
How do you get onto Chilly-Rust PvE 5x - No Kill or Raid?
Enter client.connect 103.1.213.251:28285 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^r,OC,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).