On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average2peak 10
Rank#2,093top 9% · #60 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 150 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,093 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
82/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 103 places this week.
A term to build on.
Strongest in uptime (A); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held0%else halves by day 6.5
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
14d 9hThu 12 Nov, 20:27 UTC
35d 7hThu 3 Dec, 19:00 UTCFW
42d 9hThu 10 Dec, 20:27 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 6, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 20:27 UTC13d ago
6
–
running
0
Thu 1 Oct, 21:26 UTCFW27d ago
9
halved by day 9
14 days
0
Thu 17 Sep, 19:57 UTC41d ago
9
halved by day 4
14.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] OzRust.com PvE | Jetpacks | Kits | Events sit?
You'll see [AU] OzRust.com PvE | Jetpacks | Kits | Events listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 45.125.247.47:28014 is the address to use.
Is [AU] OzRust.com PvE | Jetpacks | Kits | Events up, and how steady is its uptime?
Right now, [AU] OzRust.com PvE | Jetpacks | Kits | Events is online. About 13 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [AU] OzRust.com PvE | Jetpacks | Kits | Events run?
It never fell below 33 server fps in the last 48 hours, averaging 49. Buildings, deployables and everything else in the world added up to as many as 116,355 entities. Up to 4,386 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [AU] OzRust.com PvE | Jetpacks | Kits | Events sit?
You will find [AU] OzRust.com PvE | Jetpacks | Kits | Events on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [AU] OzRust.com PvE | Jetpacks | Kits | Events reset?
Wipes come every 4 weeks on Thursday at 20:27 UTC on [AU] OzRust.com PvE | Jetpacks | Kits | Events. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 13 days 14 hours have passed since this world was made. Its tags say it wipes every two weeks.
What happens on [AU] OzRust.com PvE | Jetpacks | Kits | Events when wipe day arrives?
The average peak on its recent wipes was 8 players. The crowd on the latest wipe was largest 9 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 6.5.
Player count
What position does [AU] OzRust.com PvE | Jetpacks | Kits | Events hold in the rankings?
Over the last seven days, [AU] OzRust.com PvE | Jetpacks | Kits | Events has #2,093 for player hours, in the top 9% of all ranked servers and #60 in Oceania.
What does the population on [AU] OzRust.com PvE | Jetpacks | Kits | Events look like?
With 150 slots available, [AU] OzRust.com PvE | Jetpacks | Kits | Events currently has 0 players. The seven-day average is 2 players, with a peak of 10. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 4 players.
Tags and filters
How should you read the tags on [AU] OzRust.com PvE | Jetpacks | Kits | Events?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): The server browser lists it under Oceania are the tags [AU] OzRust.com PvE | Jetpacks | Kits | Events publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
2 other servers we track also use a ozrust.com hostname, so they and [AU] OzRust.com PvE | Jetpacks | Kits | Events most likely share an operator.
Which Rust Server Score filters and lists feature [AU] OzRust.com PvE | Jetpacks | Kits | Events?
These Rust Server Score lists count [AU] OzRust.com PvE | Jetpacks | Kits | Events among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is [AU] OzRust.com PvE | Jetpacks | Kits | Events set up, and what rules does it keep?
You will find no gather rate in the name of [AU] OzRust.com PvE | Jetpacks | Kits | Events. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
The game generates the procedural map on [AU] OzRust.com PvE | Jetpacks | Kits | Events at size 3,750 with seed 2601001. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join [AU] OzRust.com PvE | Jetpacks | Kits | Events?
To connect, start Rust, press F1, and type client.connect 45.125.247.47:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ozrust.com.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); wipes are the one to work on (F).