On the class lists: C (64), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average2peak 11
Rank#2,120top 10% · #56 in OC
Last wipe25d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,120 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 74 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 575 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 27% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
9d 1hThu 5 Nov, 19:00 UTCFW
37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:32 UTC25d ago
8
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
In Oceania, according to its own listing, sits BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, with the OC tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 139.99.145.5:28025.
How dependable is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, and is it online at the moment?
The server is up: BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| smooth to play on?
It averaged 74 server fps over the last 48 hours, with a low of 48. Up to 102,745 entities were in the world, covering buildings, deployables and the rest. Up to 3,623 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| running?
Rust network protocol 2635 and build 168909 on Windows is what BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipe, and how often?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 25 days 11 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Across its recent wipes, the busiest moments averaged 8 players. 22 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| place in the wider field of Rust servers?
In Oceania, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is #56, and overall it is #2,120 on player hours over the last seven days, in the top 10% of all ranked servers.
How many players does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| usually have?
With 50 slots available, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| currently has 2 players. The seven-day average is 2 players, with a peak of 11. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 6 players.
Tags and filters
What is meant by the tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The game's browser takes its cue from the tags BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): This server is for roleplay; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): In the server browser it appears under Oceania. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
These Rust Server Score lists count BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| among them: Oceania Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| enforce, and what are its settings?
Nothing in the name of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| states a gather rate. The default of 8 players applies as the group cap. You get roleplay here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| uses?
The game generates the procedural map on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| at size 3,500 with seed 1691757234. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
Enter client.connect 139.99.145.5:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://store.battleserver.gg.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^r,OC,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).