On the class lists: C (60), with population over 48 hours and no performance mark.
Players now9/ 2004% full
7-day average11peak 24
Rank#917top 4% · #21 in OC
Last wipe25d agomonthly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 11 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #917 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 111 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 10% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.
The force wipe · high confidence
wipe-day peak54players, last three wipes
Coming wipes
9d 1hThu 5 Nov, 19:00 UTCFW
37d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 54, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:58 UTCFW25d ago
54
–
running
6
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing based in?
You'll see [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing listed in Oceania, tagged OC. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.161.219.6:29014.
How reliable is [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing, and is it up?
You can join now: [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing is online. According to its reported uptime, the last restart was about 2 days 21 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing run?
The average over the last 48 hours was 59 server fps, and it never went below 55. Up to 369,322 entities were in the world, covering buildings, deployables and the rest. Up to 9,873 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing running?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing wipe, and how often?
Once a month, [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 25 days 23 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?
Recent wipes have peaked at 54 players on average. 41 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing hold in the rankings?
Over the last seven days, [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing has #917 for player hours, in the top 4% of all ranked servers and #21 in Oceania.
How many players does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing usually have?
With 200 slots available, [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing currently has 9 players. It peaked at 24 and averaged 11 players over the last seven days. The busiest time in the last 48 hours was 07:00 UTC, with an average of 14 players.
Lists and filters
What do [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): The server browser lists it under Oceania are the tags [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?
13 other servers we track also use a rustez.com hostname, so they and [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing most likely share an operator.
Where does [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing: Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Map and rules
How is [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing set up, and what rules does it keep?
The name of [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing gives no gather rate. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing uses?
The game generates the procedural map on [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing at size 4,500 with seed 478495594. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing?
Enter client.connect 51.161.219.6:29014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustez.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^p,^m,OC,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).