On the class lists: C (62), with population over 48 hours and no performance mark.
Players now14/ 2007% full
7-day average12peak 32
Rank#859top 4% · #376 in EU
Last wipe26d agomonthly schedule
Next wipe8d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 12 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #859 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
95/ 100
A+
Runs smoothly: 57 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 28 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 13% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h.
The force wipe · high confidence
wipe-day peak48players, last three wipes
Coming wipes
8d 19hThu 5 Nov, 19:00 UTCFW
36d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 47 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:59 UTCFW26d ago
48
–
running
11
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The EU tag on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 64.40.9.130:29013 is the address to use.
How reliable is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and is it up?
You can join now: [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online. About 2 days 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing smooth to play on?
It never fell below 35 server fps in the last 48 hours, averaging 57. Up to 238,819 entities were in the world, covering buildings, deployables and the rest. Up to 7,395 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing running?
Rust network protocol 2635 and build 168909 on Linux is what [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe its map?
The force wipe each month is the only wipe [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 5 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Across its recent wipes, the busiest moments averaged 48 players. The crowd on the latest wipe was largest 47 hours after it began.
Player count
Where does [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing place in the wider field of Rust servers?
Over the last seven days, [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing has #859 for player hours, in the top 4% of all ranked servers and #376 in Europe.
Is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing a busy server?
Right now, 14 players are on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, which has 200 slots. The seven-day average is 12 players, with a peak of 32. The highest average in the last 48 hours came at 19:00 UTC, with 17 players.
Lists and filters
How should you read the tags on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
You'll see [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who operates [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
A rustez.com hostname is published by [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and by 13 other tracked servers, which suggests one operator.
Where does [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
How is [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing set up, and what rules does it keep?
Nothing in the name of [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing states a gather rate. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
[EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs which map?
The game generates the procedural map on [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing at size 4,500 with seed 393537180. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [EU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Enter client.connect 64.40.9.130:29013 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustez.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^p,^m,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).