On the class lists: C (64), with population over 48 hours and no performance mark.
Players now31/ 20016% full
7-day average49peak 94
Rank#358top 2% · #66 in NA
Last wipe27d agomonthly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
25/ 100
F
A quiet classroom so far: 49 of 200 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #358 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
81/ 100
B+
Mostly smooth: 49 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 61 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, top 4% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
wipe-day peak124players, last three wipes
Coming wipes
7d 4hThu 5 Nov, 19:00 UTCFW
35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 124, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:01 UTCFW27d ago
124
–
running
22
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit?
In North America, according to its own listing, sits [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 168.100.163.39:29013 is the address to use.
How reliable is [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, and is it up?
The server is up: [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online now. According to its reported uptime, the last restart was about 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing perform well?
The average over the last 48 hours was 49 server fps, and it never went below 34. Up to 485,354 entities were in the world, covering buildings, deployables and the rest. Up to 11,406 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing running?
Rust network protocol 2635 and build 168909 on Linux is what [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing reset?
Once a month, [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 20 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Recent wipes have peaked at 124 players on average. The crowd on the latest wipe was largest 5 hours after it began.
Player numbers
Where does [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing place in the wider field of Rust servers?
Over the last seven days, [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing has #358 for player hours, in the top 2% of all ranked servers and #66 in North America.
What does the population on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing look like?
Right now, 31 players are on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, which has 200 slots. It peaked at 94 and averaged 49 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 65 players.
Tags and filters
What do [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing's tags stand for?
The game's browser takes its cue from the tags [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): This is player against world: players do not fight each other; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
13 other servers we track also use a rustez.com hostname, so they and [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing most likely share an operator.
Which Rust Server Score filters and lists feature [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Rust Server Score lists that include [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.
Server rules
What settings and rules apply on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
You will find no gather rate in the name of [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Which map is in play on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The game generates the procedural map on [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing at size 4,500 with seed 393537180. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How do you get onto [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
To connect, start Rust, press F1, and type client.connect 168.100.163.39:29013. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustez.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^p,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); population is the one to work on (F).