On the class lists: C (63), with population over 48 hours and no performance mark.
Players now8/ 2004% full
7-day average12peak 30
Rank#866top 4% · #140 in NA
Last wipe27d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 12 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #866 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 77 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 8% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak29players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:11 UTCFW27d ago
29
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is US | For all Mankind PVE | No Raiding/Killing/Stealing?
The NA tag on US | For all Mankind PVE | No Raiding/Killing/Stealing puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 104.143.3.215:28049.
How reliable is US | For all Mankind PVE | No Raiding/Killing/Stealing, and is it up?
The server is up: US | For all Mankind PVE | No Raiding/Killing/Stealing is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is US | For all Mankind PVE | No Raiding/Killing/Stealing smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 18. At its peak, it held 184,739 entities, including buildings, deployables and all else in the world. Up to 6,082 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does US | For all Mankind PVE | No Raiding/Killing/Stealing sit?
Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does US | For all Mankind PVE | No Raiding/Killing/Stealing reset?
US | For all Mankind PVE | No Raiding/Killing/Stealing wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on US | For all Mankind PVE | No Raiding/Killing/Stealing?
The average peak on its recent wipes was 29 players. Peak numbers came 3 hours into the latest wipe.
Population
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing sit among Rust servers?
In North America, US | For all Mankind PVE | No Raiding/Killing/Stealing is #140, and overall it is #866 on player hours over the last seven days, in the top 4% of all ranked servers.
Is US | For all Mankind PVE | No Raiding/Killing/Stealing a busy server?
US | For all Mankind PVE | No Raiding/Killing/Stealing is showing 8 players right now, with 200 slots in total. The seven-day average is 12 players, with a peak of 30. The busiest time in the last 48 hours was 00:00 UTC, with an average of 22 players.
Lists and filters
What do US | For all Mankind PVE | No Raiding/Killing/Stealing's tags stand for?
You'll see US | For all Mankind PVE | No Raiding/Killing/Stealing tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature US | For all Mankind PVE | No Raiding/Killing/Stealing?
Rust Server Score lists that include US | For all Mankind PVE | No Raiding/Killing/Stealing: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Server rules
What settings and rules apply on US | For all Mankind PVE | No Raiding/Killing/Stealing?
Nothing in the name of US | For all Mankind PVE | No Raiding/Killing/Stealing states a gather rate. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map US | For all Mankind PVE | No Raiding/Killing/Stealing uses?
The game generates the procedural map on US | For all Mankind PVE | No Raiding/Killing/Stealing at size 4,250 with seed 1907757397. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to US | For all Mankind PVE | No Raiding/Killing/Stealing?
To connect, start Rust, press F1, and type client.connect 104.143.3.215:28049. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/NaFYt8JeFF.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).