On the class lists: C (62), with population over 48 hours and no performance mark.
Players now14/ 10014% full
7-day average16peak 30
Rank#743top 3% · #113 in NA
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
16/ 100
F
A quiet classroom so far: 16 of 100 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #743 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 115 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 6% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h.
The force wipe · high confidence
wipe-day peak53players, last three wipes
Coming wipes
6d 15hThu 5 Nov, 19:00 UTCFW
34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 53, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:58 UTCFW28d ago
53
–
running
14
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] RustEZ Elysium PvE | Skills | Events | Challenges?
You'll see [US] RustEZ Elysium PvE | Skills | Events | Challenges listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 216.39.240.123:29015 is the address to use.
How dependable is [US] RustEZ Elysium PvE | Skills | Events | Challenges, and is it online at the moment?
You can join now: [US] RustEZ Elysium PvE | Skills | Events | Challenges is online. The uptime it reports puts the last restart at about 15 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
It averaged 60 server fps over the last 48 hours, with a low of 57. Buildings, deployables and everything else in the world added up to as many as 207,193 entities. Memory use reached up to 5,967 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] RustEZ Elysium PvE | Skills | Events | Challenges running?
The server [US] RustEZ Elysium PvE | Skills | Events | Challenges is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [US] RustEZ Elysium PvE | Skills | Events | Challenges wipe, and how often?
[US] RustEZ Elysium PvE | Skills | Events | Challenges wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 28 days 9 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] RustEZ Elysium PvE | Skills | Events | Challenges?
The average peak on its recent wipes was 53 players. Peak numbers came 4 hours into the latest wipe.
Player numbers
Where does [US] RustEZ Elysium PvE | Skills | Events | Challenges sit among Rust servers?
Over the last seven days, [US] RustEZ Elysium PvE | Skills | Events | Challenges has #743 for player hours, in the top 3% of all ranked servers and #113 in North America.
How many players does [US] RustEZ Elysium PvE | Skills | Events | Challenges usually have?
[US] RustEZ Elysium PvE | Skills | Events | Challenges is showing 14 players right now, with 100 slots in total. Averaging 16 players over seven days, it peaked at 30. The highest average in the last 48 hours came at 20:00 UTC, with 21 players.
Tags
How should you read the tags on [US] RustEZ Elysium PvE | Skills | Events | Challenges?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America are the tags [US] RustEZ Elysium PvE | Skills | Events | Challenges publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
The same operator most likely runs [US] RustEZ Elysium PvE | Skills | Events | Challenges and the 13 other servers we track that also publish a rustez.com hostname.
Where does [US] RustEZ Elysium PvE | Skills | Events | Challenges appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] RustEZ Elysium PvE | Skills | Events | Challenges among them: Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.
Server rules
Which rules does [US] RustEZ Elysium PvE | Skills | Events | Challenges enforce, and what are its settings?
Nothing in the name of [US] RustEZ Elysium PvE | Skills | Events | Challenges states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
A procedural map of size 4,750 and seed 375548497, generated by the game, is what [US] RustEZ Elysium PvE | Skills | Events | Challenges runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to [US] RustEZ Elysium PvE | Skills | Events | Challenges?
To connect, start Rust, press F1, and type client.connect 216.39.240.123:29015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustez.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^p,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).