On the class lists: C (61), with population over 48 hours and no performance mark.
Players now9/ 1009% full
7-day average8peak 27
Rank#1,108top 5% · #164 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 8 of 100 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,108 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
67/ 100
C+
Slows down under load at times: 40 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 79 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak50players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 50, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:49 UTCFW27d ago
50
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab sit?
The NA tag on BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 72.9.148.33:28015.
Is BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab up, and how steady is its uptime?
Right now, BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab smooth to play on?
The average over the last 48 hours was 40 server fps, and it never went below 36. Up to 183,440 entities were in the world, covering buildings, deployables and the rest. Up to 5,719 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab running?
Rust network protocol 2635 and build 168909 on Linux is what BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab wipe its map?
Once a month, BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 5 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab?
The average peak on its recent wipes was 50 players. Peak numbers came 6 hours into the latest wipe.
Player numbers
Where does BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab place in the wider field of Rust servers?
In North America, BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab is #164, and overall it is #1,108 on player hours over the last seven days, in the top 5% of all ranked servers.
What does the population on BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab look like?
Right now, 9 players are on BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab, which has 100 slots. Averaging 8 players over seven days, it peaked at 27. The highest average in the last 48 hours came at 01:00 UTC, with 13 players.
Tags and filters
What do BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab's tags stand for?
You'll see BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab?
The same operator most likely runs BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab and the 5 other servers we track that also publish a battlezone.gg hostname.
Where does BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab appear in the Rust Server Score lists and filters?
These Rust Server Score lists count BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab among them: Modded Rust servers, graded, Rust PvE servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab set up, and what rules does it keep?
The name of BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab?
A procedural map of size 4,250 and seed 669039719, generated by the game, is what BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to BattleZone.gg — Survival PvE | Zombies/Bots | Skills | Raidab?
Enter client.connect 72.9.148.33:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://battlezone.gg/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).