On the class lists: C (62), with population over 48 hours and no performance mark.
Players now7/ 2004% full
7-day average14peak 34
Rank#785top 4% · #19 in OC
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
7/ 100
F
A quiet classroom so far: 14 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #785 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 73 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers, top 9% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak44players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 44, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:59 UTCFW27d ago
44
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit?
You'll see [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing listed in Oceania, tagged OC. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 51.161.219.6:29013.
Is [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing up, and how steady is its uptime?
Right now, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online. About 29 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing smooth to play on?
It never fell below 49 server fps in the last 48 hours, averaging 58. Buildings, deployables and everything else in the world added up to as many as 266,817 entities. Memory use reached up to 8,677 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit?
Rust network protocol 2635 and build 168909 on Linux is what [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe, and how often?
Once a month, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 27 days 8 hours. Its tags list a monthly wipe schedule.
What happens on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing when wipe day arrives?
The average peak on its recent wipes was 44 players. The crowd on the latest wipe was largest 42 hours after it began.
Player count
Where does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing sit among Rust servers?
In Oceania, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is #19, and overall it is #785 on player hours over the last seven days, in the top 4% of all ranked servers.
What does the population on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing look like?
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is showing 7 players right now, with 200 slots in total. Averaging 14 players over seven days, it peaked at 34. The highest average in the last 48 hours came at 08:00 UTC, with 20 players.
Tags
How should you read the tags on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
You'll see [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; OC (Oceania): In the server browser it appears under Oceania in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
13 other servers we track also use a rustez.com hostname, so they and [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing most likely share an operator.
Where does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing among them: Oceania Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Rules and settings
What settings and rules apply on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
You will find no gather rate in the name of [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing uses?
A procedural map of size 4,500 and seed 393537180, generated by the game, is what [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Enter client.connect 51.161.219.6:29013 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://rustez.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^p,^m,OC,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).