On the class lists: C (61), with population over 48 hours and no performance mark.
Players now10/ 10010% full
7-day average8peak 21
Rank#1,139top 5% · #25 in OC
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 8 of 100 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,139 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 65 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers, top 12% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak22players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:35 UTCFW27d ago
22
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event sit?
You'll see [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 51.161.216.128:28215 is the address to use.
How reliable is [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event, and is it up?
You can join now: [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event is online. About 15 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event run?
The average over the last 48 hours was 99 server fps, and it never went below 92. Up to 184,942 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,856 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event sit?
You will find [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event wipe, and how often?
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 17 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?
The average peak on its recent wipes was 22 players. 38 hours after the latest wipe began, the crowd hit its peak.
Player numbers
Where does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event sit among Rust servers?
In Oceania, [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event is #25, and overall it is #1,139 on player hours over the last seven days, in the top 5% of all ranked servers.
Is [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event a busy server?
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event is showing 10 players right now, with 100 slots in total. The seven-day average is 8 players, with a peak of 21. The busiest time in the last 48 hours was 09:00 UTC, with an average of 11 players.
Tags
How should you read the tags on [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; OC (Oceania): The server browser lists it under Oceania are the tags [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
A szservers.com hostname is published by [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event and by 5 other tracked servers, which suggests one operator.
Where does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event: Oceania Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.
Server rules
Which rules does [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event enforce, and what are its settings?
You will find no gather rate in the name of [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event. With no change from the game default, groups take up to 8 players. You get roleplay here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event?
Enter client.connect 51.161.216.128:28215 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/hTZdV739pX.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^r,OC,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).