On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average4peak 14
Rank#1,567top 7% · #235 in NA
Last wipe28d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,567 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 152 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 13% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.
The force wipe · high confidence
wipe-day peak24players, last three wipes
Coming wipes
6d 16hThu 5 Nov, 19:00 UTCFW
34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:36 UTCFW28d ago
24
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
You'll see [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 91.229.114.176:28019.
How reliable is [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event, and is it up?
You can join now: [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is online. According to its reported uptime, the last restart was about 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event run?
It averaged 99 server fps over the last 48 hours, with a low of 88. At its peak, it held 121,048 entities, including buildings, deployables and all else in the world. At its highest, it used 5,582 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event on?
Rust network protocol 2635 and build 168909 on Linux is what [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event reset?
The force wipe each month is the only wipe [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 28 days 9 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event when wipe day arrives?
Recent wipes have peaked at 24 players on average. The crowd on the latest wipe was largest 8 hours after it began.
Player count
Where does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event sit among Rust servers?
Over the last seven days, [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event has #1,567 for player hours, in the top 7% of all ranked servers and #235 in North America.
Is [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event a busy server?
Right now, 3 players are on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event, which has 100 slots. It peaked at 14 and averaged 4 players over the last seven days. The highest average in the last 48 hours came at 23:00 UTC, with 10 players.
Lists and filters
What do [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event's tags stand for?
You'll see [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
The same operator most likely runs [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event and the 5 other servers we track that also publish a szservers.com hostname.
Which lists and filters on Rust Server Score show [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
These Rust Server Score lists count [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event enforce, and what are its settings?
Nothing in the name of [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event states a gather rate. The limit for a group is 20 players. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join [US] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
To connect, start Rust, press F1, and type client.connect 91.229.114.176:28019. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/hTZdV739pX.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts20
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max players100 slots are available.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).