On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now7/ 1007% full
7-day average2peak 8
Rank#2,219top 10% · #849 in EU
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,219 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 361 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 29% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak15players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:37 UTCFW26d ago
15
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event sit?
The EU tag on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 194.69.160.181:28015.
How reliable is [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event, and is it up?
The server is up: [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event is online now. The uptime it reports puts the last restart at about 15 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event run?
It never fell below 87 server fps in the last 48 hours, averaging 99. Up to 108,239 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 5,398 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event on?
You will find [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event wipe, and how often?
The force wipe each month is the only wipe [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days. The tags show a monthly wipe schedule.
What should you expect from wipe day on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
The average peak on its recent wipes was 15 players. Peak numbers came 28 hours into the latest wipe.
Player count
Where does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event place in the wider field of Rust servers?
Over the last seven days, [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event has #2,219 for player hours, in the top 10% of all ranked servers and #849 in Europe.
What does the population on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event look like?
With 100 slots available, [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event currently has 7 players. Averaging 2 players over seven days, it peaked at 8. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 7 players.
Tags and filters
How should you read the tags on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe are the tags [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
5 other servers we track also use a szservers.com hostname, so they and [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event most likely share an operator.
Where does [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event set up, and what rules does it keep?
The name of [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event gives no gather rate. With no change from the game default, groups take up to 8 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
[EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event runs a game-generated procedural map at size 3,500, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join [EU] Salty Zombies PvE #2 | Skills | Raid | Jetpack | Event?
Enter client.connect 194.69.160.181:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/hTZdV739pX.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^r,EU,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).