On the class lists: B (75), with population over 48 hours and no performance mark.
Players now31/ 20016% full
7-day average30peak 74
Rank#504top 2% · #248 in EU
Last wipe5d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
15/ 100
F
A quiet classroom so far: 30 of 200 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #504 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 72 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 158 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
···W···
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
wipe-day peak69players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:24 UTC5d ago
74
–
running
28
Thu 1 Oct, 18:18 UTCFW26d ago
64
✓ held half
21 days
13
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [PvE] Relic Europe | No Killing | No Raiding | No Decay sit?
The EU tag on [PvE] Relic Europe | No Killing | No Raiding | No Decay puts it in Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.9.219:28017.
Is [PvE] Relic Europe | No Killing | No Raiding | No Decay up, and how steady is its uptime?
Right now, [PvE] Relic Europe | No Killing | No Raiding | No Decay is online. According to its reported uptime, the last restart was about 35 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [PvE] Relic Europe | No Killing | No Raiding | No Decay perform well?
The average over the last 48 hours was 72 server fps, and it never went below 37. Up to 193,419 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 8,903 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [PvE] Relic Europe | No Killing | No Raiding | No Decay running?
Rust network protocol 2635 and build 168909 on Linux is what [PvE] Relic Europe | No Killing | No Raiding | No Decay runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does [PvE] Relic Europe | No Killing | No Raiding | No Decay reset?
[PvE] Relic Europe | No Killing | No Raiding | No Decay wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 5 days. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Recent wipes have peaked at 69 players on average. Peak numbers came 2 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Population
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay place in the wider field of Rust servers?
In Europe, [PvE] Relic Europe | No Killing | No Raiding | No Decay is #248, and overall it is #504 on player hours over the last seven days, in the top 2% of all ranked servers.
Is [PvE] Relic Europe | No Killing | No Raiding | No Decay a busy server?
[PvE] Relic Europe | No Killing | No Raiding | No Decay is showing 31 players right now, with 200 slots in total. It peaked at 74 and averaged 30 players over the last seven days. The busiest time in the last 48 hours was 19:00 UTC, with an average of 52 players.
Lists and filters
How should you read the tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
You'll see [PvE] Relic Europe | No Killing | No Raiding | No Decay tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): Its slot count is 200; ts30 (Group limit): A team can hold 30 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): You play a role on this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The same operator most likely runs [PvE] Relic Europe | No Killing | No Raiding | No Decay and the 3 other servers we track that also publish a relicpve.com hostname.
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [PvE] Relic Europe | No Killing | No Raiding | No Decay: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.
Map and rules
What settings and rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The name of [PvE] Relic Europe | No Killing | No Raiding | No Decay gives no gather rate. You can play in groups of up to 30 players. roleplay is the mode here, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
[PvE] Relic Europe | No Killing | No Raiding | No Decay runs which map?
A procedural map of size 4,500 and seed 1994412, generated by the game, is what [PvE] Relic Europe | No Killing | No Raiding | No Decay runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [PvE] Relic Europe | No Killing | No Raiding | No Decay?
To connect, start Rust, press F1, and type client.connect 64.40.9.219:28017. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://relicpve.com.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^m,^r,EU,^p,gmrust,cs168909,ts30,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersIts slot count is 200.
ts30
Group limitA team can hold 30 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).