Working its way up from the back of the class: #10,676 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
8/ 100
F
Lost ground: down 9,073 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (C−); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe · high confidence
wipe-day peak9players, last three wipes
Coming wipes
7d 13hThu 5 Nov, 19:00 UTCFW
35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 18:28 UTC34d ago
9
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing sit?
You'll see [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 66.51.99.119:28027.
How dependable is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, and is it online at the moment?
You cannot join now: [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is offline, last seen 27 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing on?
Rust network protocol 2633 and build 165217 on Linux is what [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
How frequently does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipe its map?
Once a month, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 55 days 10 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The average peak on its recent wipes was 9 players. The crowd on the latest wipe was largest 5 hours after it began.
Population
Where does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing sit among Rust servers?
In North America, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing is #1,371, and overall it is #10,676 on player hours over the last seven days, in the top 45% of all ranked servers.
Is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing a busy server?
It has been 27 days 11 hours since [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing was last seen, and it is offline right now.
Tags and filters
What do [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): Teams cap out at 30; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): This server is for roleplay; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): In the server browser it appears under North America are the tags [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The same operator most likely runs [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing and the 3 other servers we track that also publish a relicpve.com hostname.
Which lists and filters on Rust Server Score show [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
These Rust Server Score lists count [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing among them: Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing enforce, and what are its settings?
The name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing gives no gather rate. You can play in groups of up to 30 players. You get roleplay here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs a game-generated procedural map at size 4,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How should you connect to [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
To connect, start Rust, press F1, and type client.connect 66.51.99.119:28027. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://relicpve.com.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts30
Group limitTeams cap out at 30.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (C−); momentum is the one to work on (F).