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Every Rust server graded on real, live numbers. 94,127 players on the roll · 11,840 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 27 October 2026 Pupil no. 80.242.59.122:35200
Name of server

1[PvE]Тульский|Русский|Classic+Ивенты

RegisterPresentOnline
Region–
Address80.242.59.122:35200
Last checked11m ago
monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
Overall grade

Steady

63 out of 100, the average of 6 subjects

On the class lists: C− (57), with population over 48 hours and no performance mark.

Players now 49/ 200 24% full
7-day average37peak 96
Rank#427top 2%
Last wipe20d agomonthly schedule
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 19/ 100 A quiet classroom so far: 37 of 200 on average. Plenty of space to grow.
Standingrank on player hours 98/ 100 Well up the rankings: #427 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 87/ 100 Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe 33/ 100 Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago 42/ 100 Slipped a little: down 71 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeakWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Mon 26 Oct, 08:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608017:0002:0011:0021:0006:0015:00Wiped Mon 26 Oct, 08:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

5 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak139players, last three wipes
crowd held33%else halves by day 11.5

Coming wipes

  • 9d 2hThu 5 Nov, 19:00 UTCFW
  • 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 6 OctSat 3 OctFri 2 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 157, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 08:48 UTC1d ago – – running 22
Tue 6 Oct, 16:55 UTC20d ago 157 halved by day 14 19.7 days 51
Sat 3 Oct, 15:13 UTC24d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC25d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC25d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC39d ago 139 halved by day 9 13.9 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events
EU · groups of 15+ · monthly · 32 on average
30 / 140
[PvE] Relic Europe | No Killing | No Raiding | No Decay
EU · groups of 30+ · monthly · 30 on average
31 / 200
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
EU · groups of 8+ · monthly · 29 on average
38 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
EU · no group limit · 1x · monthly · 25 on average
34 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ]
EU · groups of 8+ · monthly · 16 on average
31 / 75
[EU] RustEZ Survival PvE | No Decay | No Raiding | No Killing
EU · groups of 8+ · monthly · 16 on average
21 / 200

Quick answers

from the figures on this page

Server facts

Where in the world is 1[PvE]Тульский|Русский|Classic+Ивенты?

No region tag appears for 1[PvE]Тульский|Русский|Classic+Ивенты, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 80.242.59.122:35200 is the address to use.

How reliable is 1[PvE]Тульский|Русский|Classic+Ивенты, and is it up?

The server is up: 1[PvE]Тульский|Русский|Classic+Ивенты is online now. The uptime it reports puts the last restart at about 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

How well does 1[PvE]Тульский|Русский|Classic+Ивенты run?

It averaged 52 server fps over the last 48 hours, with a low of 22. Up to 356,713 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,452 MB of memory. Players feel lag when fps drops and entities pile up.

On what Rust version does 1[PvE]Тульский|Русский|Classic+Ивенты sit?

Rust network protocol 2635 and build 168909 on Windows is what 1[PvE]Тульский|Русский|Classic+Ивенты runs. You need the same protocol to join; Steam takes care of updating your game.

Resets

On what schedule does 1[PvE]Тульский|Русский|Classic+Ивенты reset?

1[PvE]Тульский|Русский|Classic+Ивенты wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 20 days 23 hours. Its tags record that it wipes monthly.

What happens on 1[PvE]Тульский|Русский|Classic+Ивенты when wipe day arrives?

Recent wipes have peaked at 139 players on average. The crowd on the latest wipe was largest 46 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 11.5 in the wipes where it did not hold.

Population

Where does 1[PvE]Тульский|Русский|Classic+Ивенты sit among Rust servers?

Over the last seven days, 1[PvE]Тульский|Русский|Classic+Ивенты has #427 for player hours, in the top 2% of all ranked servers.

Is 1[PvE]Тульский|Русский|Classic+Ивенты a busy server?

1[PvE]Тульский|Русский|Classic+Ивенты is showing 49 players right now, with 200 slots in total. The seven-day average is 37 players, with a peak of 96. The busiest time in the last 48 hours was 19:00 UTC, with an average of 58 players.

Lists and filters

What do 1[PvE]Тульский|Русский|Classic+Ивенты's tags stand for?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags 1[PvE]Тульский|Русский|Classic+Ивенты publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show 1[PvE]Тульский|Русский|Classic+Ивенты?

These Rust Server Score lists count 1[PvE]Тульский|Русский|Classic+Ивенты among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.

Rules and settings

What settings and rules apply on 1[PvE]Тульский|Русский|Classic+Ивенты?

You will find no gather rate in the name of 1[PvE]Тульский|Русский|Classic+Ивенты. The default of 8 players applies as the group cap. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

1[PvE]Тульский|Русский|Classic+Ивенты runs which map?

A procedural map of size 4,250 and seed 1019609510, generated by the game, is what 1[PvE]Тульский|Русский|Classic+Ивенты runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

How to join

How do you get onto 1[PvE]Тульский|Русский|Classic+Ивенты?

Enter client.connect 80.242.59.122:35200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://trg.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players 200 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.