On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 2
Rank#8,206top 37%
Last wipe27d agono schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,206 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
68/ 100
C+
Slows down under load at times: 41 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,060 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:14 UTCFW27d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [NZ] Rust Horizons | Explore. Build. Discover. based in?
You won't find a region tag on [NZ] Rust Horizons | Explore. Build. Discover., but its name indicates Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.1.215.37:28015.
How reliable is [NZ] Rust Horizons | Explore. Build. Discover., and is it up?
The server is up: [NZ] Rust Horizons | Explore. Build. Discover. is online now. About 19 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does [NZ] Rust Horizons | Explore. Build. Discover. perform well?
The average over the last 48 hours was 41 server fps, and it never went below 24. At its peak, it held 111,053 entities, including buildings, deployables and all else in the world. At its highest, it used 3,970 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [NZ] Rust Horizons | Explore. Build. Discover. on?
You will find [NZ] Rust Horizons | Explore. Build. Discover. on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
When does [NZ] Rust Horizons | Explore. Build. Discover. wipe, and how often?
The force wipe each month is the only wipe [NZ] Rust Horizons | Explore. Build. Discover. takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 14 hours.
What happens on [NZ] Rust Horizons | Explore. Build. Discover. when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 23 hours into the latest wipe.
Player count
What position does [NZ] Rust Horizons | Explore. Build. Discover. hold in the rankings?
In the top 37% of all ranked servers, [NZ] Rust Horizons | Explore. Build. Discover. sits at #8,206 for player hours over the last seven days.
What does the population on [NZ] Rust Horizons | Explore. Build. Discover. look like?
Right now, 0 players are on [NZ] Rust Horizons | Explore. Build. Discover., which has 30 slots. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
What do [NZ] Rust Horizons | Explore. Build. Discover.'s tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): 30 slots are available; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags [NZ] Rust Horizons | Explore. Build. Discover. publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [NZ] Rust Horizons | Explore. Build. Discover.?
These Rust Server Score lists count [NZ] Rust Horizons | Explore. Build. Discover. among them: Oceania Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is [NZ] Rust Horizons | Explore. Build. Discover. set up, and what rules does it keep?
The name of [NZ] Rust Horizons | Explore. Build. Discover. gives no gather rate. You can play in groups of up to 10 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
[NZ] Rust Horizons | Explore. Build. Discover. runs which map?
A procedural map of size 4,250 and seed 287186058, generated by the game, is what [NZ] Rust Horizons | Explore. Build. Discover. runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to [NZ] Rust Horizons | Explore. Build. Discover.?
To connect, start Rust, press F1, and type client.connect 103.1.215.37:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.facebook.com/people/NZ-Rust-Horizons-Explore-Build-Discover/61591609804093/.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts10,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max players30 slots are available.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).