On the class lists: B (78), with population over 48 hours and no performance mark.
Players now33/ 15022% full
7-day average51peak 98
Rank#332top 2%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
34/ 100
F
A quiet classroom so far: 51 of 150 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #332 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 40 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
18 wipe days in the last 16 weeks
MTWTFSS
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WWWWWWW
WWWFWWW
W······
W······
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak91players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 22 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 79, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:24 UTC5d ago
79
–
running
27
Mon 12 Oct, 21:06 UTC14d ago
96
✓ held half
9.9 days
23
Mon 5 Oct, 22:09 UTC21d ago
99
✓ held half
7 days
29
Sun 4 Oct, 22:51 UTC22d ago
99
–
1 days
29
Sat 3 Oct, 23:31 UTC23d ago
90
–
1 days
33
Fri 2 Oct, 21:18 UTC24d ago
90
–
1.1 days
19
Thu 1 Oct, 18:39 UTCFW25d ago
72
–
1.1 days
34
Thu 1 Oct, 10:37 UTC26d ago
144
–
0.3 days
144
Wed 30 Sep, 13:06 UTC27d ago
178
–
0.9 days
120
Tue 29 Sep, 13:06 UTC28d ago
178
–
1 days
83
Mon 28 Sep, 10:30 UTC29d ago
131
–
1.1 days
131
Sun 27 Sep, 13:06 UTC30d ago
136
–
0.9 days
105
Sat 26 Sep, 23:37 UTC30d ago
136
–
0.6 days
38
Sat 26 Sep, 13:05 UTC31d ago
136
–
0.4 days
62
Fri 25 Sep, 15:41 UTC32d ago
118
–
0.9 days
60
Thu 24 Sep, 13:06 UTC33d ago
96
–
1.1 days
85
Wed 23 Sep, 11:20 UTC34d ago
115
–
1.1 days
88
Tue 22 Sep, 10:33 UTC35d ago
122
–
1 days
91
Mon 21 Sep, 11:01 UTC36d ago
122
–
1 days
72
Sun 20 Sep, 13:05 UTC37d ago
113
–
0.9 days
89
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes sit?
The name of [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes points to Oceania, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 51.161.136.220:28010.
How reliable is [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes, and is it up?
Right now, [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes is online. About 4 days 22 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes run?
It averaged 98 server fps over the last 48 hours, with a low of 87. Up to 154,752 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,806 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes on?
Rust network protocol 2635 and build 166494 on Windows is what [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes reset?
No next wipe can be predicted for [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 5 days have passed since this world was made.
What should you expect from wipe day on [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes?
The average peak on its recent wipes was 91 players. The crowd on the latest wipe was largest 16 hours after it began. Half the peak held until the next wipe in 100% of its recent wipes.
Player numbers
What position does [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes hold in the rankings?
Over the last seven days, [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes has #332 for player hours, in the top 2% of all ranked servers.
Is [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes a busy server?
With 150 slots available, [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes currently has 33 players. It peaked at 98 and averaged 51 players over the last seven days. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 86 players.
Tags
How should you read the tags on [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes?
gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes?
These Rust Server Score lists count [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes among them: Oceania Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10; Average players: 50+ on average.
Server rules
How is [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes set up, and what rules does it keep?
Nothing in the name of [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes states a gather rate. The default of 8 players applies as the group cap. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes?
Enter client.connect 51.161.136.220:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/rusticated.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^c,^k,gmrust,cs166494,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs166494
BuildThe game build is 166494.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverDesign and practise your bases here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).