On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak 1
Rank#9,633top 43%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,633 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
9/ 100
F
Lost ground: down 7,812 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak11players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 19 Sep, 22:08 UTC40d ago
11
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UKN.GG - AU Sandbox - Creative | Build | Noclip sit?
You won't find a region tag on UKN.GG - AU Sandbox - Creative | Build | Noclip, but its name indicates Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 139.99.144.117:28019.
How reliable is UKN.GG - AU Sandbox - Creative | Build | Noclip, and is it up?
Right now, UKN.GG - AU Sandbox - Creative | Build | Noclip is online. The uptime it reports puts the last restart at about 10 days 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does UKN.GG - AU Sandbox - Creative | Build | Noclip run?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 9,598 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,671 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does UKN.GG - AU Sandbox - Creative | Build | Noclip sit?
You will find UKN.GG - AU Sandbox - Creative | Build | Noclip on Rust network protocol 2634 and build 166652, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does UKN.GG - AU Sandbox - Creative | Build | Noclip wipe, and how often?
UKN.GG - AU Sandbox - Creative | Build | Noclip has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 10 days 3 hours.
What happens on UKN.GG - AU Sandbox - Creative | Build | Noclip when wipe day arrives?
Across its recent wipes, the busiest moments averaged 11 players. Peak numbers came 8 hours into the latest wipe.
Population
Where does UKN.GG - AU Sandbox - Creative | Build | Noclip sit among Rust servers?
In the top 43% of all ranked servers, UKN.GG - AU Sandbox - Creative | Build | Noclip sits at #9,633 for player hours over the last seven days.
Is UKN.GG - AU Sandbox - Creative | Build | Noclip a busy server?
With 200 slots available, UKN.GG - AU Sandbox - Creative | Build | Noclip currently has 0 players. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
How should you read the tags on UKN.GG - AU Sandbox - Creative | Build | Noclip?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts1000 (Group limit): No team may go above 1000; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^k (Build server): Bases can be designed and practised here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags UKN.GG - AU Sandbox - Creative | Build | Noclip publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs UKN.GG - AU Sandbox - Creative | Build | Noclip?
A ukn.gg hostname is published by UKN.GG - AU Sandbox - Creative | Build | Noclip and by 14 other tracked servers, which suggests one operator.
Where does UKN.GG - AU Sandbox - Creative | Build | Noclip appear in the Rust Server Score lists and filters?
These Rust Server Score lists count UKN.GG - AU Sandbox - Creative | Build | Noclip among them: Oceania Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
Which rules does UKN.GG - AU Sandbox - Creative | Build | Noclip enforce, and what are its settings?
You will find no gather rate in the name of UKN.GG - AU Sandbox - Creative | Build | Noclip. You can play in groups of up to 1000 players. It runs build & creative, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on UKN.GG - AU Sandbox - Creative | Build | Noclip?
A procedural map of size 3,000 and seed 1337, generated by the game, is what UKN.GG - AU Sandbox - Creative | Build | Noclip runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: UKN Map.
How to join
How do you get onto UKN.GG - AU Sandbox - Creative | Build | Noclip?
Enter client.connect 139.99.144.117:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^c,^k,gmrust,cs166652,ts1000
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts1000
Group limitNo team may go above 1000.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^k
Build serverBases can be designed and practised here.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).